My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Cannon Cart Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Wall Breakers Cannon Cart Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart Lava Hound
Giant Snowball
Fire Spirit Flying Machine Wall Breakers Lava Hound
Zap
Fire Spirit Flying Machine Wall Breakers Cannon Cart Lava Hound
Barbarian Barrel
Fire Spirit Wizard Wall Breakers Cannon Cart Ice Wizard
The Log
Fire Spirit Wall Breakers Cannon Cart
Earthquake
Arrows
Fire Spirit Flying Machine Wall Breakers Lava Hound
Royal Delivery
Fire Spirit Flying Machine Wizard Wall Breakers Cannon Cart Ice Wizard Lava Hound
Fireball
Flying Machine Wizard Wall Breakers Cannon Cart Ice Wizard Lava Hound
Poison
Flying Machine Wizard Ice Wizard Lava Hound
Lightning
Wizard Cannon Cart Ice Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Ice Wizard Flying Machine Wizard Cannon Cart Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Wall Breakers Ice Wizard Flying Machine

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Cannon Cart
Flying Machine
Lava Hound Cannon Cart
Wizard
Rocket
Lava Hound
Wall Breakers
Fire Spirit
Cannon Cart
Fire Spirit Flying Machine
Ice Wizard
Lava Hound
Flying Machine Rocket

Defense Synergies 0 5

Fire Spirit
Flying Machine
Cannon Cart Ice Wizard
Wizard
Cannon Cart Ice Wizard
Rocket
Wall Breakers
Cannon Cart
Flying Machine Wizard Ice Wizard
Ice Wizard
Flying Machine Wizard Cannon Cart
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Flying Machine Wizard
Flying Machine Cannon Cart Ice Wizard
Rocket Fire Spirit Cannon Cart Ice Wizard
Cannon Cart Ice Wizard
Rocket
Fire Spirit Flying Machine Cannon Cart Ice Wizard
Rocket Fire Spirit Flying Machine Wizard Ice Wizard
Rocket Flying Machine Cannon Cart
Ice Wizard
Fire Spirit Cannon Cart Ice Wizard
Ice Wizard Flying Machine Wizard Cannon Cart
Flying Machine Wizard Ice Wizard
Fire Spirit Flying Machine Wizard Rocket Cannon Cart Ice Wizard
Fire Spirit Wizard Rocket Cannon Cart
Cannon Cart
Rocket
Wizard Cannon Cart
Fire Spirit Flying Machine Wizard Cannon Cart Ice Wizard
Wizard Fire Spirit Flying Machine Cannon Cart Ice Wizard
Cannon Cart
Wizard Fire Spirit Flying Machine Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Flying Machine Wizard Rocket Cannon Cart
Rocket Cannon Cart
Rocket Cannon Cart
Cannon Cart
Fire Spirit Wizard Rocket Flying Machine Ice Wizard
Rocket Flying Machine Cannon Cart Ice Wizard
Cannon Cart
Rocket Flying Machine Cannon Cart
Flying Machine Cannon Cart
Rocket
Rocket Cannon Cart Wizard
Wizard Flying Machine Cannon Cart
Flying Machine Rocket Cannon Cart
Flying Machine Wizard Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Ice Wizard
Rocket Flying Machine Cannon Cart
Cannon Cart Flying Machine Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Flying Machine Rocket Ice Wizard
Fire Spirit Flying Machine Wizard
Fire Spirit Flying Machine Wizard Ice Wizard
Flying Machine Wizard
Rocket Fire Spirit
Rocket Flying Machine Wizard Cannon Cart
Fire Spirit Flying Machine Wizard Rocket
Flying Machine Rocket Fire Spirit Cannon Cart
Flying Machine Rocket Cannon Cart
Flying Machine Cannon Cart
Rocket Flying Machine Wizard Cannon Cart
Flying Machine Wizard Rocket Cannon Cart
Rocket
Rocket
Rocket Fire Spirit Flying Machine Wizard
Rocket Fire Spirit Flying Machine Wizard
Rocket
Rocket Wizard
Rocket
Rocket Flying Machine Cannon Cart
Fire Spirit Wizard Ice Wizard
Flying Machine Wizard Ice Wizard
Flying Machine Wizard
Rocket
Fire Spirit Flying Machine Wizard Ice Wizard
Rocket Flying Machine Wizard
Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Flying Machine Rocket Cannon Cart
Rocket Fire Spirit Flying Machine Wizard Ice Wizard
Flying Machine Wizard Rocket Cannon Cart
Flying Machine Wizard
Rocket
Flying Machine Cannon Cart
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: