My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Royal Delivery Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Bowler Executioner Cannon Cart Electro Giant Royal Ghost Bandit Fisherman Lumberjack Night Witch Mother Witch Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Minion Horde Hog Rider Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Hog Rider Electro Wizard Minion Horde Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Hog Rider Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Minion Horde Wizard The Log Electro Wizard
Minion Horde
Mega Knight Knight Hog Rider
Hog Rider
Knight The Log Minion Horde Wizard Electro Wizard Mega Knight
Wizard
Knight Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Wizard The Log
The Log
Hog Rider Knight P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Knight Hog Rider Mega Knight
Mega Knight
Minion Horde Hog Rider Wizard The Log Electro Wizard

Defense Synergies 2 12

Knight
Electro Wizard Minion Horde Wizard The Log
Minion Horde
Knight The Log
Hog Rider
Wizard
Knight P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Knight Minion Horde Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Wizard P.E.K.K.A The Log Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard The Log Electro Wizard
Minion Horde P.E.K.K.A Knight The Log Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Mega Knight Knight Electro Wizard
Minion Horde P.E.K.K.A Knight Electro Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Electro Wizard Mega Knight
Minion Horde Electro Wizard Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
Minion Horde P.E.K.K.A
Knight Minion Horde Electro Wizard Mega Knight
Minion Horde Electro Wizard Knight Wizard The Log Mega Knight
Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Mega Knight Knight Wizard The Log Electro Wizard
Wizard Mega Knight Minion Horde P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Minion Horde Electro Wizard Mega Knight
Minion Horde P.E.K.K.A The Log Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Knight P.E.K.K.A Electro Wizard
Mega Knight Knight Minion Horde Wizard The Log Electro Wizard
Wizard The Log Knight Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Knight Minion Horde P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Knight Minion Horde The Log Electro Wizard
P.E.K.K.A Mega Knight Knight Minion Horde The Log Electro Wizard
P.E.K.K.A Knight Minion Horde Mega Knight
Wizard Minion Horde Electro Wizard
P.E.K.K.A Knight Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Knight Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Mega Knight Knight The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Knight Minion Horde
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Electro Wizard Knight Minion Horde P.E.K.K.A The Log
Mega Knight Minion Horde Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
The Log Electro Wizard
Minion Horde The Log
Knight The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Electro Wizard
Knight Minion Horde Wizard The Log Electro Wizard
Wizard
Knight The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log Mega Knight
Minion Horde
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Mega Knight
Minion Horde
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Mega Knight
Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Wizard The Log
Minion Horde Electro Wizard
Wizard Electro Wizard
The Log
Knight Minion Horde Wizard Electro Wizard Mega Knight
The Log Wizard
Minion Horde P.E.K.K.A Mega Knight
Minion Horde The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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