My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Royal Delivery Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Bowler Executioner Cannon Cart Electro Giant Royal Ghost Bandit Fisherman Lumberjack Night Witch Mother Witch Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard Electro Wizard Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ice Wizard Electro Wizard Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Wizard Witch Ice Wizard Electro Wizard Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Wizard Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Fireball
Wizard Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Poison
Wizard Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Lightning
Wizard Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Electro Wizard Night Witch Mother Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Electro Wizard

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Night Witch Mother Witch
Wizard
Witch
The Log
Ice Wizard
Electro Wizard
Night Witch
Arrows
Mother Witch
Arrows

Defense Synergies 0 16

Arrows
Ice Wizard Mother Witch
Wizard
The Log Ice Wizard Electro Wizard
Witch
The Log Ice Wizard Electro Wizard
The Log
Wizard Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Ice Wizard
Arrows Wizard Witch The Log Night Witch Mother Witch
Electro Wizard
Wizard Witch The Log Night Witch
Night Witch
The Log Ice Wizard Electro Wizard Mother Witch
Mother Witch
Arrows The Log Ice Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Witch The Log Ice Wizard Electro Wizard Night Witch
Witch Ice Wizard Electro Wizard Night Witch
Witch Night Witch Ice Wizard Electro Wizard
Arrows The Log
Arrows The Log Ice Wizard Electro Wizard Night Witch Mother Witch
Electro Wizard Arrows Wizard Witch Ice Wizard Night Witch
Arrows The Log Electro Wizard
Witch Ice Wizard Night Witch
Ice Wizard Electro Wizard Night Witch
Witch Ice Wizard Electro Wizard Mother Witch Arrows Wizard The Log Night Witch
Arrows Wizard Witch Ice Wizard Electro Wizard Night Witch
Night Witch Wizard Witch The Log Ice Wizard Electro Wizard
Wizard Arrows Witch The Log Electro Wizard Night Witch
Electro Wizard
The Log Electro Wizard
Wizard Arrows Witch Electro Wizard Night Witch
Arrows Wizard Witch The Log Ice Wizard Electro Wizard Night Witch
Arrows Wizard Witch The Log Ice Wizard Electro Wizard Mother Witch
Electro Wizard
Wizard Arrows Witch The Log Electro Wizard Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Arrows Wizard The Log
Witch The Log Electro Wizard
The Log Electro Wizard Night Witch
Witch Night Witch
Arrows Wizard Mother Witch Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Night Witch
Electro Wizard Witch The Log
Witch
Witch
Arrows The Log Electro Wizard
Wizard Witch Night Witch
Wizard Witch
Witch Electro Wizard The Log Night Witch
Arrows Wizard Witch The Log Ice Wizard Electro Wizard Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard Electro Wizard
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Mother Witch Witch Ice Wizard
Arrows Wizard Witch The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Wizard
Electro Wizard Night Witch
Arrows Wizard The Log Electro Wizard
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Night Witch
Arrows Wizard The Log Electro Wizard
Arrows Wizard Witch The Log Mother Witch
The Log Night Witch
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Mother Witch Wizard Witch Ice Wizard
Witch
Arrows The Log Wizard Witch Ice Wizard Electro Wizard
Arrows Wizard Witch The Log
Arrows The Log
Arrows Wizard Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Electro Wizard Wizard Witch
Night Witch
Arrows Wizard The Log Night Witch
Arrows Electro Wizard
Arrows Wizard The Log
Electro Wizard Witch Night Witch
Arrows Wizard Witch Ice Wizard Electro Wizard
Arrows The Log
Wizard Electro Wizard
Arrows The Log Wizard
Arrows
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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