My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Mega Minion Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Ice Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Hog Rider Ice Wizard
Fireball
Mega Minion Hog Rider Ice Wizard
Poison
Mega Minion Ice Wizard
Lightning
Ice Golem Mega Minion Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem The Log Mega Minion Tornado Ice Wizard Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem The Log Mega Minion

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Ice Golem
Mega Minion Hog Rider Goblins
Mega Minion
Ice Golem Fireball
Fireball
Hog Rider Tornado Mega Minion The Log
Hog Rider
Goblins Ice Golem Fireball The Log Tornado
Tornado
Fireball Hog Rider The Log Ice Wizard
The Log
Hog Rider Fireball Tornado
Ice Wizard
Tornado

Defense Synergies 4 14

Goblins
Ice Golem Mega Minion The Log Ice Wizard
Ice Golem
Mega Minion Goblins Fireball Tornado The Log Ice Wizard
Mega Minion
Ice Golem Goblins Tornado The Log Ice Wizard
Fireball
Tornado The Log Ice Golem Ice Wizard
Hog Rider
Tornado
Fireball Ice Wizard Ice Golem Mega Minion The Log
The Log
Fireball Goblins Ice Golem Mega Minion Tornado Ice Wizard
Ice Wizard
Tornado Goblins Ice Golem Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Fireball The Log
Goblins Mega Minion The Log Ice Wizard
Tornado Goblins Mega Minion Ice Wizard
Goblins Mega Minion Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log Goblins Mega Minion Ice Wizard
Mega Minion Tornado Fireball Ice Wizard
Ice Golem Fireball The Log
Goblins Tornado Ice Wizard
Tornado Goblins Ice Golem Ice Wizard
Goblins Ice Wizard Ice Golem Mega Minion Fireball Tornado The Log
Mega Minion Fireball Tornado Ice Wizard
Fireball The Log Ice Wizard
Fireball Goblins Mega Minion Tornado The Log
Tornado Fireball The Log
Goblins Fireball Tornado
Fireball Goblins Mega Minion Tornado The Log Ice Wizard
Tornado The Log Ice Golem Mega Minion Fireball Ice Wizard
Tornado
Goblins Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Fireball
Fireball Ice Golem Mega Minion The Log
Goblins Ice Golem The Log
Ice Golem Fireball Tornado The Log
Fireball Ice Golem Tornado Ice Wizard
Goblins Ice Golem Mega Minion Fireball Ice Wizard
Goblins Ice Golem Mega Minion Fireball Tornado The Log
Mega Minion
Mega Minion
Fireball Tornado The Log
Ice Golem Fireball
Fireball
Goblins Ice Golem Mega Minion Fireball Tornado The Log
Ice Golem Mega Minion Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Mega Minion Tornado Ice Wizard
Tornado The Log
Fireball The Log Ice Golem Tornado Ice Wizard
Fireball The Log Tornado
Goblins Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Mega Minion Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Fireball Ice Wizard
Mega Minion
Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Ice Golem Fireball Tornado Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Mega Minion Tornado Ice Wizard
The Log Fireball
Fireball Mega Minion
The Log Ice Golem Fireball
Fireball Tornado
Mega Minion
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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