My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Spear Goblins Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Gang
Giant Snowball
Skeletons Goblins Spear Goblins Bats Goblin Gang Furnace
Zap
Skeletons Goblins Spear Goblins Bats Goblin Gang Furnace
Barbarian Barrel
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang Furnace
The Log
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang Furnace
Earthquake
Skeletons Spear Goblins Goblin Gang Furnace
Arrows
Skeletons Ice Spirit Goblins Spear Goblins Bats Goblin Gang Furnace
Royal Delivery
Skeletons Ice Spirit Goblins Spear Goblins Bats Goblin Gang
Fireball
Goblin Gang Furnace
Poison
Spear Goblins Bats Goblin Gang Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Spear Goblins Bats Zap Goblin Gang Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Spear Goblins

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Goblins Spear Goblins Bats Furnace
Goblins
Ice Spirit Zap
Spear Goblins
Ice Spirit Zap Goblin Gang Furnace
Bats
Ice Spirit Zap
Zap
Ice Spirit Goblins Spear Goblins Bats Furnace
Goblin Gang
Spear Goblins
Furnace
Ice Spirit Spear Goblins Zap

Defense Synergies 2 17

Skeletons
Ice Spirit Spear Goblins Bats Zap Furnace
Ice Spirit
Zap Goblin Gang Skeletons Goblins Spear Goblins Bats Furnace
Goblins
Ice Spirit Zap
Spear Goblins
Skeletons Ice Spirit Bats Zap Goblin Gang
Bats
Skeletons Ice Spirit Spear Goblins Zap
Zap
Ice Spirit Skeletons Goblins Spear Goblins Bats Goblin Gang Furnace
Goblin Gang
Ice Spirit Spear Goblins Zap Furnace
Furnace
Skeletons Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Skeletons Ice Spirit Goblins Bats Zap Goblin Gang Furnace
Goblin Gang Furnace Skeletons Goblins Bats
Skeletons Goblins Bats Goblin Gang Furnace
Goblin Gang Skeletons Goblins Spear Goblins Bats Zap Furnace
Bats Furnace Ice Spirit Spear Goblins Zap Goblin Gang
Zap
Skeletons Goblins Goblin Gang Furnace
Goblin Gang Skeletons Ice Spirit Goblins Spear Goblins
Goblins Bats Goblin Gang Skeletons Spear Goblins Zap Furnace
Spear Goblins Bats Zap Goblin Gang Furnace
Furnace Skeletons Ice Spirit Bats Zap Goblin Gang
Ice Spirit Goblins Bats Zap Goblin Gang Furnace
Goblin Gang Furnace
Ice Spirit Zap Goblin Gang Furnace
Skeletons Goblins Bats Goblin Gang Furnace
Ice Spirit Goblins Spear Goblins Bats Zap Goblin Gang Furnace
Zap Furnace Ice Spirit Spear Goblins Bats
Goblin Gang Goblins Spear Goblins Bats Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Goblins Spear Goblins Zap Furnace
Zap Goblin Gang
Goblin Gang Skeletons Ice Spirit Goblins Spear Goblins Bats Zap Furnace
Goblin Gang Bats Zap
Skeletons Goblin Gang
Furnace Skeletons Ice Spirit Bats Zap Goblin Gang
Goblin Gang Skeletons Goblins Spear Goblins Bats Furnace
Zap Skeletons Ice Spirit Goblins Spear Goblins Bats
Skeletons Goblin Gang
Bats
Zap
Skeletons Goblin Gang
Furnace
Goblin Gang Skeletons Ice Spirit Goblins Spear Goblins Bats Zap Furnace
Bats Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Furnace
Ice Spirit Spear Goblins Bats Zap Furnace
Furnace
Ice Spirit Zap
Zap
Goblins Bats Goblin Gang
Zap
Zap
Zap Furnace
Spear Goblins Zap Furnace
Furnace
Bats
Zap
Zap
Zap
Zap Ice Spirit Furnace
Zap
Zap
Zap
Bats Zap Furnace
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Zap Ice Spirit Spear Goblins Bats Goblin Gang
Zap
Goblin Gang
Zap
Zap
Zap Ice Spirit Bats Goblin Gang
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: