My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Hunter Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Goblins Barbarians Wall Breakers
Zap
Goblins Wall Breakers
Barbarian Barrel
Goblins Barbarians Wall Breakers Hunter Ice Wizard
The Log
Goblins Barbarians Wall Breakers Hunter
Earthquake
Barbarians Elixir Collector
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Barbarians Wall Breakers Hunter Ice Wizard
Fireball
Barbarians Elixir Collector Wall Breakers Hunter Ice Wizard
Poison
Barbarians Elixir Collector Hunter Ice Wizard
Lightning
Elixir Collector Hunter Ice Wizard
Rocket
Barbarians Elixir Collector Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Ice Wizard Hunter Barbarians Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Ice Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Elixir Collector
Wall Breakers
The Log Mega Knight
Hunter
Mega Knight
The Log
Wall Breakers Mega Knight
Ice Wizard
Mega Knight
Wall Breakers Hunter The Log

Defense Synergies 0 9

Goblins
Hunter The Log Ice Wizard
Barbarians
Elixir Collector
Wall Breakers
Hunter
Goblins The Log Ice Wizard Mega Knight
The Log
Goblins Hunter Ice Wizard Mega Knight
Ice Wizard
Goblins Hunter The Log Mega Knight
Mega Knight
Hunter The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Hunter Goblins The Log Ice Wizard Mega Knight
Barbarians Hunter Mega Knight Goblins Ice Wizard
Barbarians Hunter Goblins Ice Wizard Mega Knight
Barbarians The Log Mega Knight
The Log Goblins Hunter Ice Wizard Mega Knight
Hunter Ice Wizard
Barbarians The Log Mega Knight
Barbarians Hunter Goblins Ice Wizard
Goblins Barbarians Hunter Ice Wizard Mega Knight
Goblins Barbarians Ice Wizard Hunter The Log Mega Knight
Hunter Ice Wizard
Barbarians Hunter Mega Knight The Log Ice Wizard
Mega Knight Goblins Barbarians Hunter The Log
Barbarians Hunter Mega Knight
Barbarians Hunter The Log Mega Knight
Barbarians Mega Knight Goblins Hunter
Mega Knight Goblins Barbarians Hunter The Log Ice Wizard
Hunter The Log Barbarians Ice Wizard Mega Knight
Barbarians Hunter
Mega Knight Goblins Barbarians Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Goblins
Hunter The Log Mega Knight
Barbarians Mega Knight Goblins Hunter The Log
Hunter Mega Knight Barbarians The Log
Barbarians Hunter Mega Knight
Hunter Ice Wizard
Goblins Barbarians Hunter Ice Wizard
Mega Knight Barbarians Hunter
Mega Knight Goblins Barbarians The Log
Barbarians
Mega Knight Barbarians Hunter
Mega Knight Barbarians The Log
Barbarians Mega Knight Hunter
Barbarians Mega Knight
Barbarians Goblins Hunter The Log
Mega Knight Barbarians Hunter The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
Barbarians The Log
The Log Mega Knight
Hunter Ice Wizard
The Log
The Log Hunter Ice Wizard
The Log
Goblins
The Log
Hunter The Log
The Log
Hunter The Log
The Log Mega Knight
Hunter The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
Barbarians The Log
The Log Hunter Ice Wizard Mega Knight
The Log Hunter Ice Wizard
The Log Mega Knight
The Log
Hunter Ice Wizard
Hunter The Log Mega Knight
Mega Knight
The Log
Barbarians
Hunter Ice Wizard
The Log
Hunter Mega Knight
The Log
Mega Knight
The Log
The Log Mega Knight

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