My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Golem Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Ice Golem Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elite Barbarians Ram Rider
Giant Snowball
Minions Minion Horde Baby Dragon Ram Rider
Zap
Minions Minion Horde Ram Rider
Barbarian Barrel
Elite Barbarians
The Log
Elite Barbarians Ram Rider
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Elite Barbarians Baby Dragon Ram Rider
Fireball
Minions Minion Horde Elite Barbarians Baby Dragon Ram Rider
Poison
Minions Minion Horde
Lightning
Elite Barbarians Ice Golem Baby Dragon Ram Rider
Rocket
Minion Horde Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Baby Dragon Minion Horde Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Minions Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Ram Rider Mega Knight
Minions
Mega Knight Elite Barbarians Ice Golem Baby Dragon Ram Rider
Minion Horde
Mega Knight Ice Golem
Elite Barbarians
Arrows Minions Ice Golem Mega Knight
Ice Golem
Minions Minion Horde Elite Barbarians Baby Dragon Ram Rider
Baby Dragon
Minions Ice Golem Ram Rider Mega Knight
Ram Rider
Arrows Minions Ice Golem Baby Dragon Mega Knight
Mega Knight
Minions Minion Horde Arrows Elite Barbarians Baby Dragon Ram Rider

Defense Synergies 2 10

Arrows
Mega Knight Ice Golem
Minions
Ice Golem Baby Dragon Ram Rider Mega Knight
Minion Horde
Ice Golem
Elite Barbarians
Ice Golem Mega Knight
Ice Golem
Minions Arrows Minion Horde Elite Barbarians Baby Dragon Mega Knight
Baby Dragon
Minions Ice Golem Mega Knight
Ram Rider
Minions
Mega Knight
Arrows Minions Elite Barbarians Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Ice Golem Baby Dragon Ram Rider
Minion Horde Elite Barbarians Minions Ram Rider Mega Knight
Minion Horde Ram Rider Mega Knight Minions Elite Barbarians
Minion Horde Elite Barbarians Minions Ram Rider Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Minions Baby Dragon Mega Knight
Minions Minion Horde Ram Rider Arrows Baby Dragon
Arrows Ice Golem Baby Dragon Ram Rider Mega Knight
Minion Horde Minions Elite Barbarians
Elite Barbarians Minion Horde Ice Golem Mega Knight
Minions Minion Horde Arrows Ice Golem Baby Dragon Ram Rider Mega Knight
Arrows Minions Minion Horde Baby Dragon Ram Rider
Minion Horde Mega Knight Minions Elite Barbarians Ram Rider
Mega Knight Arrows Minions Minion Horde Baby Dragon
Elite Barbarians Minion Horde Ram Rider Mega Knight
Minion Horde Elite Barbarians Ram Rider Mega Knight
Minion Horde Mega Knight Arrows Minions Elite Barbarians
Arrows Mega Knight Minions Minion Horde Elite Barbarians Baby Dragon Ram Rider
Arrows Baby Dragon Minions Ice Golem Ram Rider Mega Knight
Elite Barbarians Ram Rider
Mega Knight Arrows Minions Minion Horde Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Ice Golem
Arrows Elite Barbarians Ice Golem Baby Dragon Mega Knight
Mega Knight Minions Minion Horde Elite Barbarians Ice Golem Ram Rider
Mega Knight Minion Horde Elite Barbarians Ice Golem Ram Rider
Minion Horde Elite Barbarians Ram Rider Mega Knight
Arrows Minions Minion Horde Ice Golem Baby Dragon Ram Rider
Minions Minion Horde Elite Barbarians Ice Golem Ram Rider
Mega Knight Minion Horde Elite Barbarians
Minion Horde Mega Knight Minions Elite Barbarians Ice Golem Baby Dragon
Minion Horde
Mega Knight Minions Minion Horde Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Minion Horde Ice Golem Ram Rider
Minion Horde Baby Dragon Mega Knight
Elite Barbarians Minions Minion Horde Ice Golem Baby Dragon
Arrows Minions Mega Knight Minion Horde Elite Barbarians Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Ice Golem Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Minion Horde Baby Dragon
Arrows Ice Golem
Arrows Minion Horde Baby Dragon Mega Knight
Arrows Minions Minion Horde Ice Golem Baby Dragon Ram Rider
Arrows Minion Horde Baby Dragon
Arrows Ice Golem Baby Dragon Ram Rider
Arrows Ram Rider
Minions Minion Horde Elite Barbarians
Arrows Minion Horde Ram Rider
Arrows Baby Dragon
Elite Barbarians Ice Golem Baby Dragon
Arrows Minions Minion Horde Baby Dragon
Arrows Elite Barbarians Ice Golem Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Mega Knight
Arrows
Minions Minion Horde
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Minions Minion Horde Baby Dragon Mega Knight
Arrows
Arrows Minion Horde Baby Dragon
Arrows Ice Golem Baby Dragon Mega Knight
Minion Horde
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon Ram Rider Mega Knight
Arrows Baby Dragon
Elite Barbarians Arrows Minion Horde Ice Golem Baby Dragon
Minions Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Minions
Arrows Baby Dragon Ram Rider
Arrows
Minion Horde Baby Dragon Mega Knight
Arrows Ice Golem Baby Dragon
Arrows
Minion Horde Elite Barbarians Mega Knight
Minions Minion Horde Elite Barbarians Baby Dragon
Baby Dragon Mega Knight

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