My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Knight Musketeer Inferno Tower Witch
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Hog Rider Witch
Fireball
Musketeer Hog Rider Inferno Tower Witch
Poison
Musketeer Inferno Tower Witch
Lightning
Knight Musketeer Inferno Tower Witch
Rocket
Musketeer Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Fireball Musketeer Hog Rider Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Witch The Log
Fireball
Hog Rider Tornado Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Fireball Musketeer The Log Tornado Witch
Inferno Tower
Tornado
Fireball Hog Rider Witch The Log
Witch
Knight Hog Rider Tornado
The Log
Hog Rider Knight Fireball Musketeer Tornado

Defense Synergies 6 12

Knight
Musketeer Inferno Tower Fireball Tornado Witch The Log
Fireball
Tornado The Log Knight Musketeer Inferno Tower
Musketeer
Knight The Log Fireball Inferno Tower Tornado
Hog Rider
Inferno Tower
Knight The Log Fireball Musketeer Tornado
Tornado
Fireball Knight Musketeer Inferno Tower Witch The Log
Witch
Knight Tornado The Log
The Log
Fireball Musketeer Inferno Tower Knight Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer Witch The Log
Inferno Tower Tornado Witch Knight Musketeer
Inferno Tower Witch Knight Musketeer
Fireball Tornado The Log
Fireball Tornado The Log Musketeer
Musketeer Inferno Tower Tornado Fireball Witch
Fireball Musketeer Inferno Tower The Log
Inferno Tower Witch Musketeer Tornado
Knight Tornado Musketeer Inferno Tower
Witch Knight Fireball Musketeer Tornado The Log
Musketeer Inferno Tower Fireball Tornado Witch
Inferno Tower Knight Fireball Musketeer Witch The Log
Fireball Tornado Witch The Log
Inferno Tower Knight
Inferno Tower Tornado Fireball The Log
Knight Fireball Musketeer Inferno Tower Tornado Witch
Fireball Knight Musketeer Tornado Witch The Log
Tornado Witch The Log Knight Fireball Musketeer
Musketeer Inferno Tower Tornado
Knight Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Witch
Fireball Knight Musketeer The Log
Knight Musketeer Inferno Tower Witch The Log
Knight Fireball Musketeer Inferno Tower Tornado The Log
Inferno Tower Knight Musketeer Witch
Fireball Musketeer Tornado Witch
Knight Fireball Musketeer Inferno Tower Witch
Inferno Tower Knight
Knight Fireball Inferno Tower Tornado Witch The Log
Inferno Tower Witch Musketeer
Knight Musketeer Inferno Tower Witch
Fireball Tornado The Log
Knight Fireball Inferno Tower Witch
Fireball Musketeer Witch
Inferno Tower Witch Knight Fireball Musketeer Tornado The Log
Fireball Musketeer Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer Tornado The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Tornado Witch
Musketeer Tornado Witch The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Musketeer Tornado
Knight Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Tornado
Fireball Musketeer The Log
Fireball Tornado Witch The Log
Fireball Musketeer The Log
Fireball Tornado
Musketeer Tornado The Log
Fireball Musketeer The Log
Tornado The Log Fireball Witch
Witch
Fireball The Log Musketeer Tornado Witch
Fireball Musketeer Tornado Witch The Log
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Witch
Fireball Musketeer Tornado Witch
The Log Fireball
Fireball Knight Musketeer
The Log Fireball Musketeer
Fireball Tornado
Musketeer
Fireball Musketeer Tornado Witch The Log
Fireball Musketeer Tornado Witch
Fireball Musketeer Tornado Witch The Log

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