My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Bomber Archers Minions Hog Rider
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Elite Barbarians Valkyrie Electro Wizard
The Log
Bomber Archers Elite Barbarians Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Bomber Archers Minions Elite Barbarians Hog Rider Electro Wizard
Poison
Bomber Archers Minions Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Minions Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Minions

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Elite Barbarians Valkyrie Hog Rider
Zap
Elite Barbarians Hog Rider Electro Wizard Bomber Archers Minions Valkyrie
Archers
Valkyrie Zap Elite Barbarians Hog Rider
Minions
Hog Rider Bomber Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Bomber Archers Minions Hog Rider
Valkyrie
Archers Elite Barbarians Hog Rider Bomber Zap Minions Electro Wizard
Hog Rider
Zap Minions Valkyrie Bomber Archers Elite Barbarians Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 4 11

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Archers Minions Elite Barbarians Valkyrie
Archers
Valkyrie Zap Minions Electro Wizard
Minions
Valkyrie Zap Archers Electro Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Archers Minions Elite Barbarians Bomber Zap Electro Wizard
Hog Rider
Electro Wizard
Zap Bomber Archers Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Valkyrie Electro Wizard
Elite Barbarians Bomber Zap Minions Valkyrie Electro Wizard
Bomber Archers Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Bomber Minions Valkyrie Electro Wizard
Bomber Elite Barbarians Valkyrie
Bomber Zap Archers Minions Valkyrie Electro Wizard
Minions Electro Wizard Zap Archers
Zap Valkyrie Electro Wizard
Minions Elite Barbarians
Elite Barbarians Bomber Archers Valkyrie Electro Wizard
Archers Minions Valkyrie Electro Wizard Bomber Zap
Minions Zap Archers Electro Wizard
Bomber Zap Minions Elite Barbarians Valkyrie Electro Wizard
Bomber Valkyrie Zap Minions Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Bomber Minions Elite Barbarians Valkyrie Electro Wizard
Bomber Zap Archers Minions Elite Barbarians Valkyrie Electro Wizard
Zap Valkyrie Bomber Archers Minions Electro Wizard
Elite Barbarians Electro Wizard
Bomber Valkyrie Archers Minions Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Archers Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie
Zap Archers Minions Electro Wizard
Archers Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Minions Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Bomber Archers Valkyrie
Elite Barbarians Electro Wizard Bomber Zap Archers Minions Valkyrie
Minions Valkyrie Bomber Zap Archers Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Bomber Zap Valkyrie
Zap Minions
Bomber Archers
Zap
Zap
Minions Elite Barbarians Electro Wizard
Zap Valkyrie Electro Wizard
Zap Archers
Elite Barbarians
Minions
Zap Elite Barbarians
Bomber Zap
Bomber Minions
Bomber Zap Archers Electro Wizard
Bomber Zap Valkyrie
Minions
Zap
Zap Bomber Valkyrie
Zap Electro Wizard
Zap
Zap
Elite Barbarians Zap Archers Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Archers Minions
Zap Archers Electro Wizard
Valkyrie Electro Wizard
Bomber Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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