My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Rascals Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Rascals Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Night Witch
Giant Snowball
Bats Minions Hog Rider Electro Dragon Night Witch
Zap
Bats Minions Night Witch
Barbarian Barrel
Ice Spirit Rascals Night Witch
The Log
Ice Spirit Rascals Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Bats Minions Rascals Night Witch
Royal Delivery
Ice Spirit Bats Minions Rascals Hog Rider Electro Dragon Night Witch
Fireball
Minions Rascals Hog Rider Electro Dragon Night Witch
Poison
Bats Minions Rascals Electro Dragon Night Witch
Lightning
Electro Dragon Night Witch
Rocket
Rascals Hog Rider Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rocket Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Minions Hog Rider Night Witch Rascals Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Minions Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Bats Rascals Night Witch
Bats
Hog Rider Ice Spirit Minions Rascals
Minions
Ice Spirit Hog Rider Bats Rascals
Rascals
Ice Spirit Bats Minions Hog Rider Electro Dragon
Hog Rider
Ice Spirit Bats Minions Rascals Rocket
Rocket
Hog Rider
Electro Dragon
Rascals
Night Witch
Ice Spirit

Defense Synergies 0 8

Ice Spirit
Bats Minions Rascals Rocket Electro Dragon Night Witch
Bats
Ice Spirit Minions Rascals
Minions
Ice Spirit Bats
Rascals
Ice Spirit Bats
Hog Rider
Rocket
Ice Spirit
Electro Dragon
Ice Spirit
Night Witch
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Electro Dragon
Ice Spirit Bats Minions Rascals Electro Dragon Night Witch
Rocket Bats Minions Rascals Electro Dragon Night Witch
Night Witch Bats Minions Rascals Electro Dragon
Rocket
Bats Minions Rascals Electro Dragon Night Witch
Bats Minions Rocket Ice Spirit Rascals Electro Dragon Night Witch
Rocket Rascals Electro Dragon
Minions Rascals Night Witch
Ice Spirit Rascals Night Witch
Bats Minions Rascals Electro Dragon Night Witch
Minions Bats Rascals Electro Dragon Night Witch
Night Witch Ice Spirit Bats Minions Rascals Rocket Electro Dragon
Rocket Ice Spirit Bats Minions Rascals Electro Dragon Night Witch
Rascals
Rocket Ice Spirit Rascals
Bats Minions Rascals Electro Dragon Night Witch
Ice Spirit Bats Minions Rascals Electro Dragon Night Witch
Ice Spirit Bats Minions Rascals Electro Dragon
Rascals Bats Minions Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Rocket Electro Dragon
Ice Spirit Bats Minions Rascals Rocket Electro Dragon
Rocket Bats Rascals Night Witch
Rascals Night Witch
Rocket Ice Spirit Bats Minions Rascals Electro Dragon
Rascals Rocket Bats Minions Night Witch
Rascals
Rocket Electro Dragon Ice Spirit Bats Minions
Bats Minions Rascals Electro Dragon
Rocket
Rascals Rocket Night Witch
Rascals Electro Dragon
Rascals Electro Dragon Ice Spirit Bats Minions Rocket Night Witch
Bats Minions Rascals Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Electro Dragon
Electro Dragon
Rocket Electro Dragon
Rascals Rocket
Rocket
Ice Spirit Bats Minions Rocket Electro Dragon
Ice Spirit Electro Dragon
Electro Dragon
Rocket Bats Minions Electro Dragon Night Witch
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Minions Rocket Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Bats Minions Rocket Night Witch
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Minions Night Witch
Rocket
Rocket
Rocket Electro Dragon
Ice Spirit Electro Dragon
Electro Dragon
Electro Dragon
Rocket
Bats Electro Dragon Night Witch
Rocket Electro Dragon Ice Spirit Bats Minions
Night Witch
Rocket Electro Dragon Night Witch
Rocket Ice Spirit Electro Dragon
Rocket
Ice Spirit Bats Minions Rocket Electro Dragon Night Witch
Rocket Electro Dragon
Rascals Rocket Electro Dragon
Electro Dragon
Rocket
Electro Dragon
Electro Dragon Ice Spirit Bats Minions Rascals Rocket
Bats Rocket Electro Dragon
Electro Dragon Rocket

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