My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Giant Goblin Hut Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant
Giant Snowball
Archers Hog Rider Goblin Hut Lumberjack
Zap
Archers Goblin Hut
Barbarian Barrel
Ice Spirit Archers Goblin Hut Lumberjack
The Log
Ice Spirit Archers Hog Rider Goblin Hut Lumberjack
Earthquake
Archers Hog Rider Goblin Hut
Arrows
Ice Spirit Archers Goblin Hut
Royal Delivery
Ice Spirit Archers Hog Rider Goblin Hut Lumberjack
Fireball
Archers Hog Rider Goblin Hut Lumberjack
Poison
Archers Goblin Hut
Lightning
Goblin Hut Lumberjack
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Fireball Hog Rider Lumberjack Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Archers Fireball

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Archers Giant Goblin Hut Lumberjack
Zap
Ice Spirit Fireball Hog Rider Giant Archers Goblin Hut Lumberjack
Archers
Ice Spirit Zap Hog Rider Giant Goblin Hut Lumberjack
Fireball
Zap Hog Rider Giant
Hog Rider
Ice Spirit Zap Fireball Archers Giant Goblin Hut Lumberjack
Giant
Zap Ice Spirit Archers Fireball Hog Rider Goblin Hut Lumberjack
Goblin Hut
Ice Spirit Zap Archers Hog Rider Giant Lumberjack
Lumberjack
Ice Spirit Zap Archers Hog Rider Giant Goblin Hut

Defense Synergies 2 12

Ice Spirit
Zap Archers Fireball Goblin Hut Lumberjack
Zap
Ice Spirit Fireball Archers Goblin Hut Lumberjack
Archers
Ice Spirit Zap Goblin Hut Lumberjack
Fireball
Zap Ice Spirit Goblin Hut Lumberjack
Hog Rider
Giant
Goblin Hut
Ice Spirit Zap Archers Fireball Lumberjack
Lumberjack
Ice Spirit Zap Archers Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut
Lumberjack Ice Spirit Zap Goblin Hut
Goblin Hut Lumberjack Archers
Goblin Hut Lumberjack
Fireball Lumberjack
Fireball Zap Archers Lumberjack
Ice Spirit Zap Archers Fireball Goblin Hut
Zap Fireball
Goblin Hut Lumberjack
Ice Spirit Archers Lumberjack
Archers Zap Fireball Goblin Hut Lumberjack
Zap Archers Fireball Goblin Hut
Goblin Hut Lumberjack Ice Spirit Zap Fireball
Fireball Ice Spirit Zap Goblin Hut Lumberjack
Goblin Hut Lumberjack
Ice Spirit Zap Fireball Goblin Hut Lumberjack
Fireball Goblin Hut Lumberjack
Ice Spirit Fireball Zap Archers Goblin Hut Lumberjack
Zap Ice Spirit Archers Fireball Goblin Hut Lumberjack
Goblin Hut Lumberjack
Archers Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball Goblin Hut
Fireball Zap Archers Lumberjack
Lumberjack Ice Spirit Zap Goblin Hut
Lumberjack Zap Fireball
Goblin Hut Lumberjack
Fireball Ice Spirit Zap Archers Goblin Hut
Archers Fireball Goblin Hut Lumberjack
Lumberjack
Zap Ice Spirit Fireball Goblin Hut
Goblin Hut
Goblin Hut Lumberjack
Zap Fireball
Fireball Lumberjack
Archers Fireball
Goblin Hut Ice Spirit Zap Archers Fireball Lumberjack
Zap Archers Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Fireball Zap
Fireball Ice Spirit Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Fireball Lumberjack
Zap Fireball
Fireball Zap Archers
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball Goblin Hut
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Fireball Goblin Hut
Fireball Zap Archers
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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