My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Elite Barbarians Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Skeleton Barrel Mega Minion Hog Rider
Zap
Fire Spirit Skeleton Barrel
Barbarian Barrel
Fire Spirit Skeleton Barrel Elite Barbarians Wizard
The Log
Fire Spirit Skeleton Barrel Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Skeleton Barrel Elite Barbarians Mega Minion Hog Rider Wizard
Fireball
Skeleton Barrel Elite Barbarians Mega Minion Hog Rider Wizard
Poison
Skeleton Barrel Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Mega Minion Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Barrel Mega Minion Hog Rider Wizard Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Barrel Mega Minion Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Skeleton Barrel Elite Barbarians Mega Minion Golem
Skeleton Barrel
Fire Spirit Hog Rider Golem
Elite Barbarians
Fire Spirit Hog Rider Wizard
Mega Minion
Golem Fire Spirit
Hog Rider
Fire Spirit Skeleton Barrel Elite Barbarians Wizard Rocket
Wizard
Elite Barbarians Hog Rider Golem
Rocket
Hog Rider Golem
Golem
Mega Minion Fire Spirit Skeleton Barrel Wizard Rocket

Defense Synergies 0 4

Fire Spirit
Skeleton Barrel
Mega Minion
Elite Barbarians
Mega Minion Wizard
Mega Minion
Skeleton Barrel Elite Barbarians Wizard
Hog Rider
Wizard
Elite Barbarians Mega Minion
Rocket
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Mega Minion Wizard
Elite Barbarians Mega Minion
Rocket Fire Spirit Elite Barbarians Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians Rocket
Fire Spirit Mega Minion
Mega Minion Rocket Fire Spirit Wizard
Rocket Skeleton Barrel
Elite Barbarians
Elite Barbarians Fire Spirit
Mega Minion Wizard
Mega Minion Wizard
Fire Spirit Elite Barbarians Wizard Rocket
Fire Spirit Wizard Rocket Mega Minion
Elite Barbarians
Rocket Elite Barbarians
Wizard Elite Barbarians
Fire Spirit Elite Barbarians Mega Minion Wizard
Wizard Fire Spirit Mega Minion
Elite Barbarians
Wizard Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Skeleton Barrel Elite Barbarians Mega Minion Wizard Rocket
Elite Barbarians Rocket
Rocket Elite Barbarians
Elite Barbarians
Fire Spirit Wizard Rocket Skeleton Barrel
Rocket Elite Barbarians Mega Minion
Elite Barbarians
Rocket Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion
Rocket Elite Barbarians
Elite Barbarians Rocket Wizard
Wizard
Elite Barbarians Mega Minion Rocket
Elite Barbarians Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Skeleton Barrel Mega Minion Rocket
Fire Spirit Wizard
Fire Spirit Skeleton Barrel Wizard
Skeleton Barrel Wizard
Rocket Fire Spirit Elite Barbarians
Rocket Skeleton Barrel Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Skeleton Barrel Elite Barbarians
Skeleton Barrel Rocket
Skeleton Barrel Elite Barbarians
Rocket Skeleton Barrel Wizard
Skeleton Barrel Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Skeleton Barrel Mega Minion Wizard
Rocket Fire Spirit Skeleton Barrel Wizard
Rocket
Rocket Wizard
Rocket
Rocket Skeleton Barrel
Fire Spirit Wizard
Mega Minion
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Rocket Skeleton Barrel
Elite Barbarians Fire Spirit Wizard
Rocket Skeleton Barrel Mega Minion Wizard
Elite Barbarians Mega Minion
Wizard Rocket
Rocket
Rocket Wizard
Skeleton Barrel Fire Spirit Rocket
Rocket Fire Spirit Mega Minion Wizard
Mega Minion Wizard Rocket
Skeleton Barrel Wizard
Rocket
Elite Barbarians Mega Minion
Elite Barbarians Rocket
Rocket
Skeleton Barrel Rocket

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