My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang Goblin Hut
Zap
Bats Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Goblin Hut Wizard
The Log
Goblin Gang Elite Barbarians Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Bats Goblin Gang Goblin Hut
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Goblin Hut Wizard
Fireball
Goblin Gang Elite Barbarians Goblin Hut Wizard
Poison
Bats Goblin Gang Goblin Hut Wizard
Lightning
Elite Barbarians Valkyrie Goblin Hut Wizard
Rocket
Elite Barbarians Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Valkyrie Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians
Zap
Elite Barbarians Fireball Bats Valkyrie Goblin Hut
Goblin Gang
Valkyrie Goblin Hut
Elite Barbarians
Zap Valkyrie Bats Fireball Wizard
Fireball
Zap Elite Barbarians
Valkyrie
Bats Elite Barbarians Zap Goblin Gang Goblin Hut Wizard
Goblin Hut
Zap Goblin Gang Valkyrie
Wizard
Elite Barbarians Valkyrie

Defense Synergies 2 14

Bats
Zap Valkyrie
Zap
Fireball Bats Goblin Gang Elite Barbarians Valkyrie Goblin Hut
Goblin Gang
Zap Valkyrie Goblin Hut
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie Goblin Hut
Valkyrie
Elite Barbarians Bats Zap Goblin Gang Fireball Goblin Hut Wizard
Goblin Hut
Zap Goblin Gang Fireball Valkyrie Wizard
Wizard
Elite Barbarians Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Goblin Hut Wizard
Elite Barbarians Bats Zap Goblin Gang Valkyrie Goblin Hut
Goblin Gang Goblin Hut Bats Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Bats Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Bats Zap Valkyrie
Bats Zap Goblin Gang Fireball Goblin Hut Wizard
Zap Fireball Valkyrie
Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Valkyrie
Bats Goblin Gang Valkyrie Zap Fireball Goblin Hut Wizard
Bats Zap Goblin Gang Fireball Goblin Hut Wizard
Goblin Hut Bats Zap Goblin Gang Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Zap Goblin Gang Goblin Hut
Elite Barbarians Goblin Gang Goblin Hut
Zap Goblin Gang Elite Barbarians Fireball Goblin Hut
Wizard Bats Goblin Gang Elite Barbarians Fireball Valkyrie Goblin Hut
Fireball Bats Zap Goblin Gang Elite Barbarians Valkyrie Goblin Hut Wizard
Zap Valkyrie Wizard Bats Fireball Goblin Hut
Elite Barbarians Goblin Hut
Goblin Gang Valkyrie Wizard Bats Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball Goblin Hut
Fireball Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Goblin Gang Bats Zap Elite Barbarians Valkyrie Goblin Hut
Goblin Gang Valkyrie Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Valkyrie Goblin Hut
Fireball Wizard Bats Zap Goblin Gang Goblin Hut
Goblin Gang Bats Elite Barbarians Fireball Valkyrie Goblin Hut
Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Fireball Valkyrie Goblin Hut
Goblin Gang Goblin Hut
Bats Elite Barbarians Valkyrie Goblin Hut
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Elite Barbarians Goblin Hut Bats Zap Fireball Valkyrie
Bats Valkyrie Zap Elite Barbarians Fireball Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball Goblin Hut
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Goblin Gang Elite Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Goblin Hut
Fireball
Zap Elite Barbarians Fireball Goblin Hut
Zap Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Bats Zap Fireball Wizard
Zap Bats Fireball Goblin Hut Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Goblin Gang Fireball Goblin Hut
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball

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