My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Graveyard
Giant Snowball
Goblins Goblin Gang Princess Graveyard
Zap
Goblins Goblin Gang Dark Prince Princess Graveyard
Barbarian Barrel
Goblins Knight Goblin Gang Wizard Dark Prince Princess Graveyard
The Log
Goblins Goblin Gang Dark Prince Princess Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblins Goblin Gang Princess Graveyard
Royal Delivery
Goblins Knight Goblin Gang Wizard Dark Prince Princess Graveyard
Fireball
Goblin Gang Wizard Princess
Poison
Goblin Gang Wizard Princess Graveyard
Lightning
Knight Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Goblin Gang Princess Dark Prince Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Graveyard Knight Dark Prince
Knight
Goblin Gang Princess Graveyard Arrows Wizard
Goblin Gang
Knight Dark Prince Princess
Wizard
Knight Dark Prince
Dark Prince
Arrows Goblin Gang Wizard Princess Graveyard
Princess
Knight Goblin Gang Dark Prince
Graveyard
Arrows Knight Dark Prince

Defense Synergies 2 10

Goblins
Knight Wizard Princess
Arrows
Knight Dark Prince
Knight
Goblin Gang Princess Goblins Arrows Wizard
Goblin Gang
Knight Dark Prince Princess
Wizard
Goblins Knight Dark Prince
Dark Prince
Arrows Goblin Gang Wizard Princess
Princess
Knight Goblins Goblin Gang Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Goblins Knight Goblin Gang Dark Prince
Goblin Gang Goblins Knight Dark Prince
Goblins Knight Goblin Gang Dark Prince
Arrows Dark Prince Princess
Arrows Goblin Gang Goblins Dark Prince
Arrows Goblin Gang Wizard Princess
Arrows
Goblins Goblin Gang Princess
Knight Goblin Gang Goblins Dark Prince
Goblins Goblin Gang Arrows Knight Wizard Dark Prince Princess
Arrows Goblin Gang Wizard Princess
Knight Goblin Gang Wizard Dark Prince
Wizard Goblins Arrows Goblin Gang Dark Prince Princess
Knight Goblin Gang
Goblin Gang
Wizard Goblins Arrows Knight Goblin Gang Dark Prince
Arrows Goblins Knight Goblin Gang Wizard Dark Prince
Arrows Wizard Knight Dark Prince Princess
Goblin Gang Wizard Dark Prince Goblins Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Dark Prince
Arrows Knight Goblin Gang Wizard
Goblin Gang Goblins Knight Dark Prince
Goblin Gang Dark Prince Knight
Knight Goblin Gang Dark Prince
Arrows Wizard Goblin Gang Princess
Goblin Gang Dark Prince Goblins Knight
Knight Dark Prince
Goblins Knight Dark Prince
Goblin Gang
Knight Dark Prince
Arrows Dark Prince
Dark Prince Knight Goblin Gang Wizard
Wizard Princess
Goblin Gang Goblins Knight Dark Prince
Arrows Wizard Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess
Arrows
Arrows Knight Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Goblins Goblin Gang
Arrows Knight Wizard Dark Prince Princess
Arrows Wizard Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Dark Prince Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Dark Prince Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Wizard
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Goblin Gang Dark Prince Princess
Arrows Wizard Princess
Arrows
Knight Goblin Gang Wizard Dark Prince Princess
Arrows Wizard Princess
Arrows
Dark Prince
Goblin Gang Princess
Princess
Dark Prince Princess

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