My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Barbarian Hut Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Recruits Skeleton Army
Giant Snowball
Minions Goblin Gang Royal Recruits Skeleton Army
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Royal Recruits Barbarian Hut Skeleton Army Magic Archer
The Log
Goblin Gang Royal Recruits Barbarian Hut Skeleton Army
Earthquake
Goblin Gang Barbarian Hut Skeleton Army
Arrows
Minions Goblin Gang Royal Recruits Skeleton Army
Royal Delivery
Minions Goblin Gang Royal Recruits Skeleton Army Magic Archer
Fireball
Minions Goblin Gang Barbarian Hut Skeleton Army Magic Archer
Poison
Minions Goblin Gang Royal Recruits Barbarian Hut Skeleton Army Magic Archer
Lightning
Barbarian Hut Magic Archer
Rocket
Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Earthquake Skeleton Army Magic Archer Barbarian Hut Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Earthquake Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Recruits Barbarian Hut
Goblin Gang
Royal Recruits Barbarian Hut
Royal Recruits
Minions Goblin Gang Magic Archer
Earthquake
Barbarian Hut
Barbarian Hut
Minions Goblin Gang Earthquake Magic Archer
Skeleton Army
Lightning
Magic Archer
Royal Recruits Barbarian Hut

Defense Synergies 1 10

Minions
Barbarian Hut Royal Recruits
Goblin Gang
Royal Recruits Barbarian Hut Skeleton Army Magic Archer
Royal Recruits
Minions Goblin Gang Skeleton Army
Earthquake
Barbarian Hut
Barbarian Hut
Minions Goblin Gang Earthquake Skeleton Army Magic Archer
Skeleton Army
Goblin Gang Royal Recruits Barbarian Hut Magic Archer
Lightning
Magic Archer
Goblin Gang Barbarian Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Lightning Minions Royal Recruits Magic Archer
Barbarian Hut Skeleton Army Minions Goblin Gang Royal Recruits
Goblin Gang Barbarian Hut Skeleton Army Minions Royal Recruits Lightning
Royal Recruits Barbarian Hut Skeleton Army Minions Goblin Gang
Lightning Royal Recruits Earthquake Skeleton Army
Goblin Gang Skeleton Army Minions Earthquake Magic Archer
Minions Lightning Goblin Gang Barbarian Hut Magic Archer
Earthquake Barbarian Hut Lightning Royal Recruits Magic Archer
Barbarian Hut Minions Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Royal Recruits
Minions Goblin Gang Skeleton Army Royal Recruits Earthquake Magic Archer
Minions Goblin Gang Barbarian Hut Magic Archer
Royal Recruits Barbarian Hut Skeleton Army Minions Goblin Gang Earthquake Lightning
Barbarian Hut Skeleton Army Minions Goblin Gang Royal Recruits Earthquake Magic Archer
Royal Recruits Barbarian Hut Skeleton Army Goblin Gang
Barbarian Hut Skeleton Army Goblin Gang Royal Recruits Lightning
Barbarian Hut Minions Goblin Gang Royal Recruits Skeleton Army
Minions Goblin Gang Royal Recruits Barbarian Hut Skeleton Army Magic Archer
Earthquake Minions Royal Recruits Barbarian Hut Magic Archer
Barbarian Hut Royal Recruits
Goblin Gang Royal Recruits Skeleton Army Minions Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Barbarian Hut Skeleton Army
Goblin Gang Lightning Magic Archer
Goblin Gang Royal Recruits Skeleton Army Minions Barbarian Hut Lightning
Goblin Gang Royal Recruits Skeleton Army Lightning Barbarian Hut
Royal Recruits Barbarian Hut Goblin Gang Skeleton Army
Minions Goblin Gang Magic Archer
Goblin Gang Royal Recruits Skeleton Army Minions Barbarian Hut Lightning
Royal Recruits Barbarian Hut Skeleton Army
Royal Recruits Lightning Minions Barbarian Hut Skeleton Army Magic Archer
Royal Recruits Goblin Gang Barbarian Hut Skeleton Army
Minions Royal Recruits
Royal Recruits Skeleton Army Lightning
Royal Recruits Skeleton Army Lightning Goblin Gang Barbarian Hut
Royal Recruits Barbarian Hut Skeleton Army Magic Archer
Goblin Gang Royal Recruits Skeleton Army Minions Barbarian Hut Lightning Magic Archer
Minions Royal Recruits Earthquake Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Magic Archer Royal Recruits Barbarian Hut
Magic Archer
Earthquake Lightning Barbarian Hut Magic Archer
Earthquake Lightning Royal Recruits Barbarian Hut
Earthquake Magic Archer
Minions Magic Archer
Earthquake Magic Archer
Earthquake Barbarian Hut Lightning Magic Archer
Lightning
Lightning Minions Goblin Gang
Lightning Royal Recruits Earthquake Magic Archer
Lightning Magic Archer
Earthquake Lightning Barbarian Hut Magic Archer
Earthquake Lightning Minions Magic Archer
Earthquake Lightning Barbarian Hut Magic Archer
Earthquake Lightning Barbarian Hut Magic Archer
Earthquake Lightning Magic Archer Royal Recruits Barbarian Hut
Lightning Earthquake
Minions Lightning
Lightning Earthquake Magic Archer
Lightning Earthquake Magic Archer
Lightning Minions Earthquake Magic Archer
Lightning
Lightning
Earthquake Lightning Royal Recruits Barbarian Hut
Earthquake Magic Archer
Earthquake Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Minions
Lightning
Lightning Earthquake Magic Archer
Lightning Magic Archer
Earthquake Lightning Magic Archer
Earthquake Lightning Minions Goblin Gang Royal Recruits Barbarian Hut Skeleton Army Magic Archer
Lightning Magic Archer
Lightning Goblin Gang Magic Archer
Earthquake Lightning Magic Archer
Lightning
Royal Recruits
Minions Goblin Gang Royal Recruits Lightning Magic Archer
Lightning Magic Archer
Lightning Royal Recruits Magic Archer

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