My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Tesla Zappies Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Giant Skeleton
Giant Snowball
Skeletons Skeleton Barrel Zappies
Zap
Skeletons Skeleton Barrel Zappies
Barbarian Barrel
Skeletons Skeleton Barrel Tesla Zappies Barbarian Hut Giant Skeleton
The Log
Skeletons Skeleton Barrel Zappies Barbarian Hut Giant Skeleton
Earthquake
Skeletons Tesla Zappies Barbarian Hut
Arrows
Skeletons Skeleton Barrel Zappies
Royal Delivery
Skeletons Skeleton Barrel Zappies Giant Skeleton
Fireball
Skeleton Barrel Tesla Zappies Barbarian Hut
Poison
Skeleton Barrel Zappies Barbarian Hut
Lightning
Tesla Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Skeleton Barrel Tesla Fireball Zappies Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Skeleton Barrel Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Skeleton Barrel Zappies Barbarian Hut Giant Skeleton
Skeleton Barrel
Fireball Zap Zappies Barbarian Hut Giant Skeleton
Tesla
Fireball
Zap Skeleton Barrel
Zappies
Zap Skeleton Barrel Giant Skeleton
Barbarian Hut
Zap Skeleton Barrel Giant Skeleton
Giant Skeleton
Zap Skeleton Barrel Zappies Barbarian Hut

Defense Synergies 2 15

Skeletons
Tesla Zap Zappies Barbarian Hut Giant Skeleton
Zap
Fireball Skeletons Skeleton Barrel Tesla Zappies Barbarian Hut Giant Skeleton
Skeleton Barrel
Zap Fireball
Tesla
Skeletons Zap Fireball Zappies
Fireball
Zap Skeleton Barrel Tesla Zappies Barbarian Hut
Zappies
Skeletons Zap Tesla Fireball Giant Skeleton
Barbarian Hut
Skeletons Zap Fireball
Giant Skeleton
Skeletons Zap Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Skeleton Barrel Tesla Fireball Zappies
Barbarian Hut Skeletons Zap Tesla Zappies
Tesla Barbarian Hut Skeletons Zappies Giant Skeleton
Tesla Barbarian Hut Skeletons Zappies
Fireball Giant Skeleton
Fireball Skeletons Zap Tesla Zappies
Tesla Zap Fireball Zappies Barbarian Hut
Barbarian Hut Zap Skeleton Barrel Tesla Fireball Giant Skeleton
Tesla Zappies Barbarian Hut Skeletons
Skeletons Tesla Zappies Giant Skeleton
Skeletons Zap Tesla Fireball Zappies Giant Skeleton
Tesla Zap Fireball Zappies Barbarian Hut
Tesla Barbarian Hut Skeletons Zap Fireball Zappies Giant Skeleton
Fireball Barbarian Hut Zap Tesla Zappies
Barbarian Hut Tesla Zappies
Barbarian Hut Zap Tesla Fireball Zappies
Tesla Barbarian Hut Skeletons Fireball Zappies
Tesla Fireball Zap Zappies Barbarian Hut
Zap Tesla Fireball Zappies Barbarian Hut Giant Skeleton
Barbarian Hut Tesla Zappies
Tesla Fireball Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Zap Tesla Fireball Zappies Giant Skeleton
Fireball Zap Skeleton Barrel Tesla
Zappies Giant Skeleton Skeletons Zap Barbarian Hut
Giant Skeleton Zap Tesla Fireball Zappies Barbarian Hut
Barbarian Hut Giant Skeleton Skeletons Tesla Zappies
Fireball Skeletons Zap Skeleton Barrel Tesla Zappies
Skeletons Tesla Fireball Zappies Barbarian Hut Giant Skeleton
Giant Skeleton Tesla Zappies Barbarian Hut
Zap Giant Skeleton Skeletons Fireball Zappies Barbarian Hut
Skeletons Tesla Zappies Barbarian Hut
Tesla Zappies Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Skeletons Tesla Fireball Zappies Barbarian Hut
Tesla Fireball Zappies Barbarian Hut
Tesla Zappies Skeletons Zap Fireball Barbarian Hut Giant Skeleton
Zap Tesla Fireball Zappies Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Barbarian Hut Giant Skeleton
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball Barbarian Hut Giant Skeleton
Skeleton Barrel Fireball Barbarian Hut Giant Skeleton
Fireball Zap
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel Barbarian Hut
Fireball Zap Skeleton Barrel
Fireball
Zap Skeleton Barrel Fireball
Fireball Zap
Skeleton Barrel Fireball Barbarian Hut
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball Barbarian Hut
Zap Skeleton Barrel Fireball Barbarian Hut
Skeleton Barrel Fireball Barbarian Hut
Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Fireball Giant Skeleton
Fireball
Zap Skeleton Barrel Fireball Barbarian Hut
Zap Fireball
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Zap Fireball
Zap Skeleton Barrel Fireball Zappies
Fireball
Zap Fireball
Zap Fireball Zappies
Giant Skeleton
Fireball
Zap Skeleton Barrel Fireball Zappies Barbarian Hut
Fireball Zap Zappies
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Giant Skeleton
Zap Fireball Zappies Giant Skeleton
Zap Fireball Zappies
Zap Skeleton Barrel Fireball Giant Skeleton

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