My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton Army
Giant Snowball
Bats Musketeer Hog Rider Skeleton Army Princess
Zap
Bats Skeleton Army Princess
Barbarian Barrel
Musketeer Skeleton Army Princess
The Log
Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army Princess
Fireball
Musketeer Hog Rider Skeleton Army Princess
Poison
Bats Musketeer Skeleton Army Princess
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Princess Mini P.E.K.K.A Musketeer Hog Rider Freeze Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Princess Mini P.E.K.K.A

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bats Musketeer Hog Rider Princess
Musketeer
Hog Rider Giant Mini P.E.K.K.A
Hog Rider
Bats Musketeer Freeze Mini P.E.K.K.A Giant Princess
Giant
Bats Mini P.E.K.K.A Musketeer Hog Rider Princess
Skeleton Army
Freeze
Hog Rider
Princess
Mini P.E.K.K.A Hog Rider Giant

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Musketeer Freeze
Mini P.E.K.K.A
Bats Musketeer Skeleton Army Freeze Princess
Musketeer
Bats Mini P.E.K.K.A Skeleton Army
Hog Rider
Giant
Skeleton Army
Mini P.E.K.K.A Musketeer Freeze Princess
Freeze
Bats Mini P.E.K.K.A Skeleton Army
Princess
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Mini P.E.K.K.A Skeleton Army Bats Musketeer
Mini P.E.K.K.A Skeleton Army Bats Musketeer Freeze
Mini P.E.K.K.A Skeleton Army Bats Musketeer
Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Freeze Bats Musketeer
Bats Musketeer Freeze Princess
Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army Princess
Skeleton Army Mini P.E.K.K.A Musketeer
Bats Skeleton Army Musketeer Freeze Princess
Musketeer Bats Princess
Mini P.E.K.K.A Skeleton Army Bats Musketeer Freeze
Skeleton Army Bats Mini P.E.K.K.A Freeze Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Freeze
Bats Mini P.E.K.K.A Musketeer Skeleton Army
Bats Musketeer Skeleton Army
Freeze Bats Musketeer Princess
Mini P.E.K.K.A Musketeer
Skeleton Army Bats Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Bats Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Bats Musketeer Freeze Princess
Mini P.E.K.K.A Skeleton Army Bats Musketeer
Mini P.E.K.K.A Skeleton Army
Freeze Bats Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Bats Mini P.E.K.K.A Musketeer
Skeleton Army
Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army Princess
Skeleton Army Bats Mini P.E.K.K.A Musketeer Freeze
Bats Mini P.E.K.K.A Musketeer Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Freeze
Musketeer Princess
Musketeer Freeze
Bats Musketeer Freeze Princess
Musketeer Princess
Freeze Princess
Bats Mini P.E.K.K.A Musketeer
Musketeer Princess
Musketeer Princess
Musketeer Princess
Musketeer Freeze Princess
Princess Musketeer
Musketeer Princess
Musketeer Princess
Freeze
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Princess
Princess
Musketeer
Princess
Musketeer
Musketeer
Freeze Princess
Musketeer Princess
Musketeer Princess
Musketeer
Bats Musketeer Princess
Bats Musketeer Freeze
Mini P.E.K.K.A
Musketeer
Freeze Princess
Princess
Bats Musketeer Skeleton Army Freeze Princess
Musketeer Princess
Freeze
Mini P.E.K.K.A Musketeer Princess
Musketeer Princess
Musketeer
Bats Musketeer Freeze Princess
Bats Musketeer Princess
Musketeer Freeze Princess

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