My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Inferno Tower
Barbarian Barrel
Knight Inferno Tower Wizard
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard
Fireball
Inferno Tower Wizard
Poison
Bats Inferno Tower Wizard
Lightning
Knight Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Knight Mini P.E.K.K.A Freeze Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A
Knight
Bats Wizard The Log
Mini P.E.K.K.A
Bats Wizard Mirror The Log
Inferno Tower
Wizard
Knight Mini P.E.K.K.A
Mirror
The Log Mini P.E.K.K.A Freeze
Freeze
Mirror
The Log
Mirror Knight Mini P.E.K.K.A

Defense Synergies 4 14

Bats
Knight Mini P.E.K.K.A Inferno Tower Freeze The Log
Knight
Bats Inferno Tower Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Bats Knight Wizard Mirror Freeze
Inferno Tower
Knight The Log Bats Mirror
Wizard
Knight Mini P.E.K.K.A Freeze The Log
Mirror
Mini P.E.K.K.A Inferno Tower The Log
Freeze
Bats Mini P.E.K.K.A Wizard
The Log
Mini P.E.K.K.A Inferno Tower Bats Knight Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Bats Knight The Log
Mini P.E.K.K.A Inferno Tower Bats Knight Freeze
Mini P.E.K.K.A Inferno Tower Bats Knight
Mini P.E.K.K.A The Log
Freeze The Log Bats
Bats Inferno Tower Wizard Freeze
Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Knight Mini P.E.K.K.A Inferno Tower
Bats Knight Wizard Freeze The Log
Inferno Tower Bats Wizard
Mini P.E.K.K.A Inferno Tower Bats Knight Wizard Freeze The Log
Wizard Bats Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Mini P.E.K.K.A Freeze The Log
Wizard Bats Knight Mini P.E.K.K.A Inferno Tower
Bats Knight Wizard The Log
Wizard Freeze The Log Bats Knight
Mini P.E.K.K.A Inferno Tower
Wizard Bats Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Inferno Tower
Knight Mini P.E.K.K.A Wizard The Log
Bats Knight Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Bats Knight Inferno Tower The Log
Inferno Tower Knight Mini P.E.K.K.A
Wizard Bats Freeze
Mini P.E.K.K.A Bats Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight
Freeze Bats Knight Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Bats Knight Mini P.E.K.K.A Inferno Tower
The Log
Mini P.E.K.K.A Knight Inferno Tower Wizard
Wizard
Inferno Tower Bats Knight Mini P.E.K.K.A Freeze The Log
Bats Mini P.E.K.K.A Inferno Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log
The Log
Knight Freeze The Log
Wizard The Log
Wizard Bats Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Bats Mini P.E.K.K.A
Knight Wizard The Log
Wizard
Knight The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard Freeze
Mini P.E.K.K.A
Wizard The Log
Freeze
Wizard The Log
Bats Freeze
Wizard
Freeze
The Log
Knight Mini P.E.K.K.A Wizard
The Log Wizard
Bats Freeze The Log
Bats
Freeze The Log

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