My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Giant Graveyard
Giant Snowball
Skeletons Minions Baby Dragon Graveyard
Zap
Skeletons Minions Graveyard
Barbarian Barrel
Skeletons Elite Barbarians Graveyard
The Log
Skeletons Elite Barbarians Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Minions Graveyard
Royal Delivery
Skeletons Minions Elite Barbarians Baby Dragon Graveyard
Fireball
Minions Elite Barbarians Baby Dragon
Poison
Minions Graveyard
Lightning
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Fireball Baby Dragon Giant Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Minions Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Giant Rage Elite Barbarians Baby Dragon Graveyard
Elite Barbarians
Rage Minions Fireball Graveyard
Fireball
Graveyard Elite Barbarians Giant Baby Dragon
Giant
Minions Rage Graveyard Fireball Baby Dragon
Rage
Minions Elite Barbarians Giant
Baby Dragon
Graveyard Minions Fireball Giant
Graveyard
Fireball Giant Baby Dragon Minions Elite Barbarians

Defense Synergies 0 4

Skeletons
Minions Elite Barbarians Baby Dragon
Minions
Skeletons Baby Dragon
Elite Barbarians
Skeletons
Fireball
Giant
Rage
Baby Dragon
Skeletons Minions
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Elite Barbarians Skeletons Minions
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Minions
Elite Barbarians Fireball
Fireball Skeletons Minions Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons
Minions Skeletons Fireball Baby Dragon
Minions Fireball Baby Dragon
Skeletons Minions Elite Barbarians Fireball
Fireball Minions Baby Dragon
Elite Barbarians
Elite Barbarians Fireball
Skeletons Minions Elite Barbarians Fireball
Fireball Minions Elite Barbarians Baby Dragon
Baby Dragon Minions Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Fireball
Fireball Elite Barbarians Baby Dragon
Skeletons Minions Elite Barbarians
Elite Barbarians Fireball
Skeletons Elite Barbarians
Fireball Skeletons Minions Baby Dragon
Skeletons Minions Elite Barbarians Fireball
Elite Barbarians
Skeletons Minions Elite Barbarians Fireball Baby Dragon
Skeletons
Minions Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Skeletons Fireball
Fireball Baby Dragon
Elite Barbarians Skeletons Minions Fireball Baby Dragon
Minions Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Minions Elite Barbarians Fireball
Fireball
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minions Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minions Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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