My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Hunter Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Mini P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Princess Graveyard
Zap
Fire Spirit Princess Graveyard
Barbarian Barrel
Fire Spirit Rascals Hunter Princess Royal Ghost Graveyard
The Log
Fire Spirit Rascals Mini P.E.K.K.A Hunter Princess Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Rascals Princess Graveyard
Royal Delivery
Fire Spirit Rascals Mini P.E.K.K.A Hunter Princess Royal Ghost Graveyard
Fireball
Rascals Hunter Princess
Poison
Rascals Hunter Princess Graveyard
Lightning
Mini P.E.K.K.A Hunter
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Hunter Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Princess Royal Ghost Fireball Mini P.E.K.K.A Hunter Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Princess Royal Ghost Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A
Rascals
Graveyard
Fireball
Graveyard Princess
Mini P.E.K.K.A
Fire Spirit Hunter Princess Graveyard
Hunter
Mini P.E.K.K.A
Princess
Fireball Mini P.E.K.K.A Royal Ghost
Royal Ghost
Princess
Graveyard
Fireball Rascals Mini P.E.K.K.A

Defense Synergies 0 8

Fire Spirit
Mini P.E.K.K.A
Rascals
Princess
Fireball
Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Fire Spirit Fireball Hunter Princess Royal Ghost
Hunter
Mini P.E.K.K.A
Princess
Rascals Fireball Mini P.E.K.K.A Royal Ghost
Royal Ghost
Mini P.E.K.K.A Princess
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Hunter Rascals
Mini P.E.K.K.A Hunter Fire Spirit Rascals
Mini P.E.K.K.A Hunter Rascals
Fireball Mini P.E.K.K.A Princess
Fireball Fire Spirit Rascals Hunter Royal Ghost
Hunter Fire Spirit Rascals Fireball Princess
Rascals Fireball
Mini P.E.K.K.A Hunter Rascals Princess
Fire Spirit Rascals Mini P.E.K.K.A Hunter Royal Ghost
Rascals Fireball Hunter Princess Royal Ghost
Hunter Rascals Fireball Princess
Mini P.E.K.K.A Hunter Fire Spirit Rascals Fireball
Fire Spirit Fireball Rascals Mini P.E.K.K.A Hunter Princess Royal Ghost
Mini P.E.K.K.A Rascals Hunter
Rascals Fireball Mini P.E.K.K.A Hunter
Rascals Fireball Mini P.E.K.K.A Hunter
Fire Spirit Fireball Rascals Hunter Royal Ghost
Hunter Fire Spirit Rascals Fireball Princess Royal Ghost
Mini P.E.K.K.A Hunter
Rascals Royal Ghost Fire Spirit Fireball Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Fireball Royal Ghost
Fireball Mini P.E.K.K.A Hunter Royal Ghost
Rascals Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Rascals Fireball
Rascals Mini P.E.K.K.A Hunter
Fire Spirit Fireball Rascals Hunter Princess
Rascals Mini P.E.K.K.A Fireball Hunter
Mini P.E.K.K.A Rascals Hunter
Fireball Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Hunter
Fireball
Rascals Mini P.E.K.K.A Fireball Hunter
Rascals Fireball Princess
Rascals Fireball Mini P.E.K.K.A Hunter
Rascals Fireball Mini P.E.K.K.A Hunter Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals Royal Ghost
Fireball Princess Royal Ghost
Fireball
Rascals Fireball
Fireball Fire Spirit
Fireball Fire Spirit Hunter Princess
Fire Spirit Princess
Fireball Fire Spirit Hunter Princess
Fireball
Fire Spirit Fireball Mini P.E.K.K.A
Fireball Princess
Fireball Fire Spirit Princess
Fire Spirit Fireball Hunter Princess
Fireball Princess
Princess Fireball
Fireball Hunter Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Hunter Princess
Fire Spirit Fireball Princess
Fireball
Fireball Princess
Fireball
Fire Spirit Fireball Hunter Princess
Fireball Hunter Princess Royal Ghost
Fireball Princess
Fireball
Fire Spirit Fireball Hunter Princess
Fireball
Fireball Mini P.E.K.K.A
Fireball Hunter
Fireball Princess
Fireball Princess
Fire Spirit Fireball Princess
Fireball Fire Spirit Hunter Princess
Fireball
Fireball Rascals Mini P.E.K.K.A Hunter Princess
Fireball Princess
Fireball
Rascals Fireball Princess
Fireball Princess
Fireball Princess Royal Ghost

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