My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Wizard Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Mega Minion Miner
Zap
Spear Goblins Goblin Giant
Barbarian Barrel
Spear Goblins Wizard Hunter
The Log
Spear Goblins Hunter
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mega Minion Wizard Hunter Miner
Fireball
Mega Minion Wizard Hunter
Poison
Spear Goblins Mega Minion Wizard Hunter
Lightning
Mega Minion Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mega Minion Miner Fireball Poison Hunter Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Mega Minion Miner Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Giant
Mega Minion
Goblin Giant Fireball Poison Miner
Fireball
Goblin Giant Mega Minion Miner
Wizard
Goblin Giant Miner
Poison
Miner Mega Minion Goblin Giant
Hunter
Goblin Giant
Goblin Giant
Mega Minion Fireball Spear Goblins Wizard Poison Hunter
Miner
Spear Goblins Poison Mega Minion Fireball Wizard

Defense Synergies 1 7

Spear Goblins
Mega Minion Poison Goblin Giant
Mega Minion
Spear Goblins Wizard Hunter Miner
Fireball
Goblin Giant Miner
Wizard
Mega Minion
Poison
Spear Goblins
Hunter
Mega Minion
Goblin Giant
Fireball Spear Goblins
Miner
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball Wizard Goblin Giant
Hunter Mega Minion
Hunter Mega Minion
Hunter Mega Minion
Fireball Poison
Fireball Spear Goblins Mega Minion Hunter
Mega Minion Hunter Spear Goblins Fireball Wizard Poison
Fireball Poison Goblin Giant
Hunter
Spear Goblins Hunter Miner
Poison Spear Goblins Mega Minion Fireball Wizard Hunter Goblin Giant
Mega Minion Hunter Spear Goblins Fireball Wizard Poison
Hunter Fireball Wizard
Fireball Wizard Mega Minion Poison Hunter
Hunter
Fireball Hunter
Wizard Fireball Poison Hunter
Fireball Spear Goblins Mega Minion Wizard Hunter
Wizard Poison Hunter Spear Goblins Mega Minion Fireball
Hunter
Wizard Spear Goblins Fireball Poison Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball
Fireball Poison Mega Minion Wizard Hunter Miner
Spear Goblins Hunter Goblin Giant
Hunter Fireball Goblin Giant
Hunter Goblin Giant
Fireball Wizard Poison Hunter Goblin Giant
Spear Goblins Mega Minion Fireball Hunter Goblin Giant
Hunter Goblin Giant
Spear Goblins Mega Minion Fireball Poison
Mega Minion Goblin Giant
Mega Minion Hunter
Fireball Poison Goblin Giant
Fireball Wizard Hunter Goblin Giant
Wizard Fireball
Spear Goblins Mega Minion Fireball Poison Hunter Goblin Giant
Poison Mega Minion Fireball Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Miner
Fireball Poison Goblin Giant Miner
Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison Spear Goblins Mega Minion Hunter Goblin Giant
Wizard Poison
Fireball Poison Wizard Hunter
Fireball Poison Miner Wizard
Fireball Poison
Poison Miner Fireball Wizard
Fireball Poison Wizard
Poison Fireball Hunter Miner
Fireball Poison
Fireball Poison
Spear Goblins Fireball Wizard Poison Hunter
Fireball Wizard Poison
Fireball Poison
Mega Minion Fireball Wizard Poison Hunter
Fireball Wizard Poison Miner
Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Fireball Wizard Hunter
Mega Minion
Fireball Poison Miner Wizard Hunter
Fireball Wizard Poison Miner
Fireball Poison Miner
Poison Fireball Wizard Hunter
Mega Minion Fireball Wizard Poison
Mega Minion Fireball
Poison Fireball Wizard Hunter Miner
Fireball Poison
Fireball Wizard Poison
Spear Goblins Fireball
Fireball Poison Mega Minion Wizard Hunter
Fireball
Fireball Poison Miner Mega Minion Wizard Hunter
Fireball Wizard Poison
Fireball Poison
Mega Minion
Fireball Poison
Fireball Poison
Poison Fireball Goblin Giant Miner

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