My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Barbarians Musketeer Hog Rider Lumberjack
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Barbarians Musketeer Lumberjack
The Log
Fire Spirit Archers Barbarians Musketeer Hog Rider Lumberjack
Earthquake
Archers Barbarians Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Musketeer Hog Rider Lumberjack
Fireball
Archers Barbarians Musketeer Hog Rider Lumberjack
Poison
Archers Barbarians Musketeer
Lightning
Musketeer Lumberjack
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Fireball Musketeer Hog Rider Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Lumberjack
Zap
Fireball Hog Rider Fire Spirit Archers Musketeer Lumberjack
Archers
Zap Hog Rider Lumberjack
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap Lumberjack
Hog Rider
Fire Spirit Zap Fireball Musketeer Archers Barbarians Lumberjack
Lumberjack
Fire Spirit Zap Archers Musketeer Hog Rider

Defense Synergies 2 8

Fire Spirit
Zap
Zap
Fireball Fire Spirit Archers Barbarians Musketeer Lumberjack
Archers
Zap Lumberjack
Barbarians
Zap
Fireball
Zap Musketeer Lumberjack
Musketeer
Lumberjack Zap Fireball
Hog Rider
Lumberjack
Musketeer Zap Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Lumberjack Zap Musketeer
Barbarians Lumberjack Fire Spirit Archers Musketeer
Barbarians Lumberjack Musketeer
Barbarians Fireball Lumberjack
Fireball Fire Spirit Zap Archers Musketeer Lumberjack
Musketeer Fire Spirit Zap Archers Fireball
Zap Barbarians Fireball Musketeer
Barbarians Musketeer Lumberjack
Fire Spirit Archers Barbarians Musketeer Lumberjack
Archers Barbarians Zap Fireball Musketeer Lumberjack
Musketeer Zap Archers Fireball
Barbarians Lumberjack Fire Spirit Zap Fireball Musketeer
Fire Spirit Fireball Zap Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Zap Fireball Lumberjack
Barbarians Fireball Musketeer Lumberjack
Fire Spirit Fireball Zap Archers Barbarians Musketeer Lumberjack
Zap Fire Spirit Archers Barbarians Fireball Musketeer Lumberjack
Barbarians Musketeer Lumberjack
Fire Spirit Archers Barbarians Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Archers Fireball
Fireball Zap Archers Musketeer Lumberjack
Barbarians Lumberjack Zap Musketeer
Lumberjack Zap Barbarians Fireball Musketeer
Barbarians Musketeer Lumberjack
Fire Spirit Fireball Zap Archers Musketeer
Archers Barbarians Fireball Musketeer Lumberjack
Barbarians Lumberjack
Zap Barbarians Fireball
Barbarians Musketeer
Barbarians Musketeer Lumberjack
Zap Barbarians Fireball
Barbarians Fireball Lumberjack
Archers Barbarians Fireball Musketeer
Barbarians Zap Archers Fireball Musketeer Lumberjack
Zap Archers Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Archers Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Archers Barbarians Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
Fireball
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: