My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Graveyard
Giant Snowball
Minions Goblin Gang Graveyard
Zap
Minions Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Executioner Electro Wizard Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Minions Goblin Gang Graveyard
Royal Delivery
Minions Goblin Gang Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Minions Goblin Gang Executioner Electro Wizard
Poison
Minions Goblin Gang Executioner Electro Wizard Graveyard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tornado Fireball Electro Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Tornado Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
P.E.K.K.A Graveyard
Goblin Gang
P.E.K.K.A
Fireball
Tornado Graveyard Electro Wizard
Tornado
Fireball Executioner P.E.K.K.A Graveyard
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Minions Goblin Gang Executioner Graveyard
Electro Wizard
P.E.K.K.A Graveyard Fireball
Graveyard
Fireball Electro Wizard Minions Tornado P.E.K.K.A

Defense Synergies 3 7

Minions
P.E.K.K.A Electro Wizard
Goblin Gang
P.E.K.K.A Electro Wizard
Fireball
Tornado Electro Wizard
Tornado
Fireball Executioner P.E.K.K.A Electro Wizard
Executioner
Tornado
P.E.K.K.A
Tornado Minions Goblin Gang Electro Wizard
Electro Wizard
Minions Goblin Gang Fireball Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner Electro Wizard
P.E.K.K.A Minions Goblin Gang Executioner Electro Wizard
Goblin Gang Tornado P.E.K.K.A Minions Executioner Electro Wizard
P.E.K.K.A Minions Goblin Gang Electro Wizard
Fireball Tornado P.E.K.K.A
Goblin Gang Fireball Tornado Minions Executioner Electro Wizard
Minions Tornado Electro Wizard Goblin Gang Fireball Executioner
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Gang Tornado
Goblin Gang Tornado Electro Wizard
Minions Goblin Gang Executioner Electro Wizard Fireball Tornado
Minions Executioner Goblin Gang Fireball Tornado Electro Wizard
P.E.K.K.A Minions Goblin Gang Fireball Electro Wizard
Fireball Executioner Minions Goblin Gang Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Goblin Gang Fireball P.E.K.K.A Electro Wizard
Minions Goblin Gang Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Fireball Minions Goblin Gang Tornado Executioner Electro Wizard
Tornado Executioner Minions Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Minions Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Executioner
Goblin Gang P.E.K.K.A Minions Electro Wizard
Goblin Gang P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Fireball Executioner Minions Goblin Gang Tornado Electro Wizard
Goblin Gang P.E.K.K.A Minions Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Fireball Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Electro Wizard Minions Fireball Tornado Executioner P.E.K.K.A
Minions Executioner Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner
Fireball Executioner Minions Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Minions Goblin Gang Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Executioner
Fireball Executioner
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Minions
Fireball Executioner Electro Wizard
Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner Electro Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado Executioner Electro Wizard
Electro Wizard Minions Fireball
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Minions Goblin Gang Fireball
Fireball Tornado Executioner Electro Wizard
Fireball
Fireball Goblin Gang Executioner Electro Wizard
Fireball Executioner
Fireball Tornado
Executioner P.E.K.K.A
Minions Goblin Gang Fireball Tornado Electro Wizard
Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner Electro Wizard

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