My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Royal Delivery Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Bowler Executioner Cannon Cart Electro Giant Bandit Fisherman Phoenix Lumberjack Night Witch Mother Witch Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Tesla Elixir Golem Hunter Bandit
The Log
Elixir Golem Hunter Bandit
Earthquake
Tesla Elixir Golem
Arrows
Royal Delivery
Elixir Golem Hunter Bandit
Fireball
Tesla Elixir Golem Hunter Bandit
Poison
Elixir Golem Hunter
Lightning
Tesla Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Earthquake Elixir Golem Bandit Tesla Hunter Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Earthquake Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Mirror Elixir Golem Hunter Bandit
Tesla
Earthquake
Zap Elixir Golem Mirror Hunter
Elixir Golem
Earthquake Lightning Zap Mirror Hunter Bandit
Mirror
Zap Earthquake Elixir Golem Lightning
Hunter
Zap Earthquake Elixir Golem Bandit
Lightning
Elixir Golem Mirror
Bandit
Zap Elixir Golem Hunter

Defense Synergies 2 7

Zap
Mirror Tesla Earthquake Hunter Bandit
Tesla
Mirror Zap Earthquake
Earthquake
Zap Tesla
Elixir Golem
Mirror
Zap Tesla Hunter
Hunter
Zap Mirror Bandit
Lightning
Bandit
Zap Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Zap Tesla
Hunter Zap Tesla Bandit
Tesla Hunter Lightning Bandit
Tesla Hunter Bandit
Lightning Earthquake
Zap Tesla Earthquake Hunter Bandit
Tesla Hunter Lightning Zap
Earthquake Lightning Zap Tesla Bandit
Tesla Hunter
Tesla Hunter Bandit
Zap Tesla Earthquake Hunter Bandit
Tesla Hunter Zap
Tesla Hunter Zap Earthquake Lightning Bandit
Zap Tesla Earthquake Hunter
Tesla Hunter Bandit
Zap Tesla Hunter Lightning Bandit
Tesla Hunter
Tesla Zap Hunter Bandit
Zap Earthquake Hunter Tesla Bandit
Tesla Hunter
Tesla Earthquake Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Bandit
Bandit Zap Tesla Hunter Lightning
Bandit Zap Hunter Lightning
Hunter Lightning Zap Tesla Bandit
Tesla Hunter Bandit
Zap Tesla Hunter
Tesla Hunter Lightning Bandit
Tesla Hunter
Zap Lightning Bandit
Tesla
Tesla Hunter
Lightning Zap
Lightning Tesla Hunter Bandit
Tesla
Tesla Zap Hunter Lightning
Zap Tesla Earthquake Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Bandit
Zap Bandit
Earthquake Lightning Bandit
Earthquake Lightning
Zap Earthquake
Zap Hunter
Earthquake
Earthquake Zap Hunter Lightning
Zap Lightning Bandit
Lightning
Lightning Zap Earthquake Bandit
Lightning Zap
Earthquake Lightning Hunter Bandit
Earthquake Lightning Bandit
Earthquake Lightning Zap
Earthquake Lightning Zap Hunter Bandit
Earthquake Lightning Bandit
Lightning Earthquake
Lightning
Lightning Zap Earthquake Hunter Bandit
Lightning Zap Earthquake
Lightning Earthquake
Lightning
Lightning
Earthquake Lightning Zap
Zap Earthquake Hunter
Zap Earthquake Hunter Lightning Bandit
Lightning Zap Bandit
Lightning Zap Bandit
Lightning Zap Hunter
Zap Lightning
Lightning
Lightning Zap Earthquake Hunter Bandit
Zap Lightning
Earthquake Lightning
Zap Earthquake Lightning Bandit
Lightning Zap Hunter
Lightning Hunter
Zap Earthquake Lightning
Lightning Zap
Zap Lightning
Zap Lightning
Lightning Zap Bandit

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