My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Barbarian Hut Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram Flying Machine Electro Dragon
Zap
Bats Battle Ram Flying Machine Bandit
Barbarian Barrel
Battle Ram Barbarian Hut Bandit
The Log
Battle Ram Barbarian Hut Bandit
Earthquake
Barbarian Hut
Arrows
Bats Flying Machine
Royal Delivery
Bats Battle Ram Flying Machine Electro Dragon Bandit
Fireball
Battle Ram Flying Machine Barbarian Hut Electro Dragon Bandit
Poison
Bats Flying Machine Barbarian Hut Electro Dragon
Lightning
Battle Ram Barbarian Hut Electro Dragon Bandit
Rocket
Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Fireball Battle Ram Flying Machine Electro Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Battle Ram Flying Machine Bandit
Fireball
Battle Ram The Log
Battle Ram
The Log Bandit Bats Fireball Flying Machine Barbarian Hut
Flying Machine
Bats Battle Ram Barbarian Hut Electro Dragon
Barbarian Hut
Bats Battle Ram Flying Machine Electro Dragon Bandit
Electro Dragon
Flying Machine Barbarian Hut
The Log
Battle Ram Fireball Bandit
Bandit
Battle Ram Bats Barbarian Hut The Log

Defense Synergies 2 12

Bats
Barbarian Hut The Log Bandit
Fireball
The Log Barbarian Hut Bandit
Battle Ram
Flying Machine
Barbarian Hut Electro Dragon The Log Bandit
Barbarian Hut
Bats Fireball Flying Machine Electro Dragon The Log
Electro Dragon
Flying Machine Barbarian Hut The Log
The Log
Fireball Bats Flying Machine Barbarian Hut Electro Dragon Bandit
Bandit
Bats Fireball Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Flying Machine Electro Dragon The Log
Barbarian Hut Bats Flying Machine Electro Dragon The Log Bandit
Barbarian Hut Bats Electro Dragon Bandit
Barbarian Hut Bats Electro Dragon Bandit
Fireball The Log
Fireball The Log Bats Flying Machine Electro Dragon Bandit
Bats Fireball Flying Machine Barbarian Hut Electro Dragon
Barbarian Hut Fireball Flying Machine Electro Dragon The Log Bandit
Barbarian Hut
Bandit
Bats Fireball Flying Machine Electro Dragon The Log Bandit
Bats Fireball Flying Machine Barbarian Hut Electro Dragon
Barbarian Hut Bats Fireball Flying Machine Electro Dragon The Log Bandit
Fireball Barbarian Hut Bats Electro Dragon The Log
Barbarian Hut Bandit
Barbarian Hut Fireball The Log Bandit
Barbarian Hut Bats Fireball Electro Dragon
Fireball Bats Flying Machine Barbarian Hut Electro Dragon The Log Bandit
The Log Bats Fireball Flying Machine Barbarian Hut Electro Dragon Bandit
Barbarian Hut
Bats Fireball Flying Machine Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Bandit
Fireball Bandit Flying Machine Electro Dragon The Log
Bandit Bats Barbarian Hut Electro Dragon The Log
Bats Fireball Barbarian Hut The Log Bandit
Barbarian Hut Bandit
Fireball Bats Flying Machine Electro Dragon
Bats Fireball Flying Machine Barbarian Hut Bandit
Barbarian Hut
Electro Dragon Bats Fireball Flying Machine Barbarian Hut The Log Bandit
Barbarian Hut
Bats Flying Machine Electro Dragon
Fireball The Log
Fireball Barbarian Hut Bandit
Fireball Flying Machine Barbarian Hut Electro Dragon
Electro Dragon Bats Fireball Flying Machine Barbarian Hut The Log
Bats Fireball Flying Machine Barbarian Hut Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Hut Electro Dragon The Log Bandit
Fireball Flying Machine Electro Dragon The Log Bandit
Fireball Flying Machine Barbarian Hut Electro Dragon The Log Bandit
Fireball Flying Machine Barbarian Hut The Log
Fireball The Log
Fireball Bats Flying Machine Electro Dragon
Flying Machine The Log
Fireball The Log Flying Machine Barbarian Hut Electro Dragon
Fireball The Log Flying Machine Electro Dragon Bandit
Bats Fireball Electro Dragon
Fireball Flying Machine Electro Dragon The Log Bandit
Fireball Flying Machine Electro Dragon
Flying Machine Fireball Barbarian Hut The Log Bandit
Fireball Flying Machine Electro Dragon Bandit
Fireball Flying Machine Barbarian Hut The Log
Fireball Flying Machine Barbarian Hut Electro Dragon The Log Bandit
Fireball Flying Machine Barbarian Hut Electro Dragon The Log Bandit
Fireball
Bats
Fireball Flying Machine Electro Dragon The Log Bandit
Fireball Flying Machine Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine Barbarian Hut Electro Dragon The Log
The Log Fireball Electro Dragon
Fireball The Log Flying Machine Electro Dragon Bandit
Fireball Flying Machine Electro Dragon The Log Bandit
Fireball The Log Bandit
Bats Fireball Flying Machine Electro Dragon
Electro Dragon Bats Fireball Flying Machine
Fireball
Fireball Electro Dragon The Log Bandit
Fireball Electro Dragon
Fireball The Log
Bats Fireball Flying Machine Barbarian Hut Electro Dragon Bandit
Fireball Flying Machine Electro Dragon
The Log Fireball
Fireball Flying Machine Electro Dragon
The Log Fireball Flying Machine Electro Dragon
Fireball
Flying Machine Electro Dragon
Electro Dragon Bats Fireball Flying Machine The Log
Bats Fireball Flying Machine Electro Dragon
Electro Dragon Fireball Flying Machine The Log Bandit

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