My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Cannon Hog Rider Guards Baby Dragon
Zap
Cannon Guards Bandit
Barbarian Barrel
Cannon Wizard Guards Bandit Electro Wizard
The Log
Cannon Hog Rider Guards Bandit
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Baby Dragon Bandit Electro Wizard
Fireball
Cannon Hog Rider Wizard Baby Dragon Bandit Electro Wizard
Poison
Cannon Wizard Guards Electro Wizard
Lightning
Cannon Wizard Baby Dragon Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Guards Bandit Hog Rider Baby Dragon Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Guards Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
The Log Wizard Guards Baby Dragon Bandit Electro Wizard
Wizard
Hog Rider Bandit
Guards
Hog Rider The Log Bandit
Baby Dragon
Hog Rider Bandit Electro Wizard
The Log
Hog Rider Guards Bandit
Bandit
Hog Rider Wizard Guards Baby Dragon The Log Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Bandit

Defense Synergies 1 17

Cannon
The Log Wizard Guards Baby Dragon Bandit Electro Wizard
Hog Rider
Wizard
Cannon Guards The Log Bandit Electro Wizard
Guards
Cannon Wizard Baby Dragon The Log Electro Wizard
Baby Dragon
Cannon Guards The Log Bandit
The Log
Cannon Wizard Guards Baby Dragon Bandit Electro Wizard
Bandit
Cannon Wizard Baby Dragon The Log Electro Wizard
Electro Wizard
Cannon Wizard Guards The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Baby Dragon The Log Electro Wizard
Cannon The Log Bandit Electro Wizard
Cannon Bandit Electro Wizard
Cannon Guards Bandit Electro Wizard
The Log
The Log Cannon Guards Baby Dragon Bandit Electro Wizard
Electro Wizard Cannon Wizard Baby Dragon
Cannon Baby Dragon The Log Bandit Electro Wizard
Cannon
Guards Cannon Bandit Electro Wizard
Guards Electro Wizard Cannon Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon Electro Wizard
Cannon Wizard Guards The Log Bandit Electro Wizard
Wizard Cannon Guards Baby Dragon The Log Electro Wizard
Cannon Bandit Electro Wizard
Cannon The Log Bandit Electro Wizard
Wizard Cannon Electro Wizard
Cannon Wizard Guards Baby Dragon The Log Bandit Electro Wizard
Wizard Baby Dragon The Log Cannon Guards Bandit Electro Wizard
Cannon Electro Wizard
Wizard Cannon Guards Baby Dragon The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit Electro Wizard
Bandit Electro Wizard Wizard Baby Dragon The Log
Guards Bandit The Log Electro Wizard
Guards The Log Bandit Electro Wizard
Cannon Guards Bandit
Wizard Baby Dragon Electro Wizard
Guards Bandit Electro Wizard
Electro Wizard Baby Dragon The Log Bandit
Cannon Guards
Guards
Guards The Log Electro Wizard
Cannon Wizard Guards Bandit
Wizard Cannon Baby Dragon
Guards Electro Wizard Baby Dragon The Log
Cannon Wizard Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Electro Wizard
Baby Dragon The Log Bandit
Guards The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Bandit
Guards Electro Wizard
Wizard The Log Bandit Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Baby Dragon Bandit Electro Wizard
Wizard Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard Guards
Wizard The Log Bandit
Electro Wizard
Wizard The Log
Electro Wizard Guards Bandit
Wizard Baby Dragon Electro Wizard
The Log
Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Guards Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Bandit Electro Wizard

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