My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Inferno Tower Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Balloon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Fire Spirit Balloon
Zap
Fire Spirit Inferno Tower Balloon Goblin Giant
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Hunter
The Log
Fire Spirit Elite Barbarians Hunter
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hunter Balloon
Fireball
Elite Barbarians Inferno Tower Hunter Balloon
Poison
Inferno Tower Hunter Balloon
Lightning
Elite Barbarians Ice Golem Inferno Tower Hunter Balloon
Rocket
Elite Barbarians Inferno Tower Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Ice Golem Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Ice Golem Hunter Inferno Tower Balloon Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Ice Golem Hunter

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Elite Barbarians Ice Golem Balloon Goblin Giant
Giant Snowball
Balloon Fire Spirit Elite Barbarians Ice Golem Hunter Goblin Giant
Elite Barbarians
Fire Spirit Giant Snowball Ice Golem Goblin Giant
Ice Golem
Balloon Fire Spirit Giant Snowball Elite Barbarians Hunter
Inferno Tower
Hunter
Giant Snowball Ice Golem Balloon Goblin Giant
Balloon
Giant Snowball Ice Golem Fire Spirit Hunter Goblin Giant
Goblin Giant
Fire Spirit Giant Snowball Elite Barbarians Hunter Balloon

Defense Synergies 1 11

Fire Spirit
Giant Snowball Ice Golem Inferno Tower
Giant Snowball
Fire Spirit Elite Barbarians Ice Golem Inferno Tower Hunter Goblin Giant
Elite Barbarians
Giant Snowball Ice Golem Hunter
Ice Golem
Inferno Tower Fire Spirit Giant Snowball Elite Barbarians Hunter
Inferno Tower
Ice Golem Fire Spirit Giant Snowball
Hunter
Giant Snowball Elite Barbarians Ice Golem
Balloon
Goblin Giant
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower Goblin Giant
Elite Barbarians Inferno Tower Hunter
Inferno Tower Hunter Fire Spirit Giant Snowball Elite Barbarians
Elite Barbarians Inferno Tower Hunter
Elite Barbarians
Fire Spirit Giant Snowball Hunter
Giant Snowball Inferno Tower Hunter Fire Spirit
Ice Golem Inferno Tower Goblin Giant
Inferno Tower Hunter Elite Barbarians
Elite Barbarians Fire Spirit Giant Snowball Ice Golem Inferno Tower Hunter
Giant Snowball Ice Golem Hunter Goblin Giant
Inferno Tower Hunter Giant Snowball
Inferno Tower Hunter Fire Spirit Giant Snowball Elite Barbarians
Fire Spirit Giant Snowball Hunter
Elite Barbarians Inferno Tower Hunter
Inferno Tower Giant Snowball Elite Barbarians Hunter
Elite Barbarians Inferno Tower Hunter
Fire Spirit Giant Snowball Elite Barbarians Hunter
Giant Snowball Hunter Fire Spirit Ice Golem
Elite Barbarians Inferno Tower Hunter
Fire Spirit Giant Snowball Elite Barbarians Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Ice Golem Inferno Tower
Giant Snowball Elite Barbarians Ice Golem Hunter
Elite Barbarians Ice Golem Inferno Tower Hunter Goblin Giant
Hunter Elite Barbarians Ice Golem Inferno Tower Goblin Giant
Inferno Tower Elite Barbarians Hunter Goblin Giant
Fire Spirit Giant Snowball Ice Golem Hunter Goblin Giant
Elite Barbarians Ice Golem Inferno Tower Hunter Goblin Giant
Inferno Tower Elite Barbarians Hunter Goblin Giant
Giant Snowball Elite Barbarians Ice Golem Inferno Tower
Inferno Tower Goblin Giant
Elite Barbarians Inferno Tower Hunter
Giant Snowball Elite Barbarians Goblin Giant
Elite Barbarians Ice Golem Inferno Tower Hunter Goblin Giant
Elite Barbarians Inferno Tower Ice Golem Hunter Goblin Giant
Giant Snowball Elite Barbarians Ice Golem Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball
Goblin Giant
Ice Golem
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Ice Golem Hunter Goblin Giant
Fire Spirit
Fire Spirit Giant Snowball Ice Golem Hunter
Giant Snowball
Fire Spirit Giant Snowball Elite Barbarians
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Elite Barbarians Ice Golem Hunter
Giant Snowball Elite Barbarians Ice Golem
Giant Snowball Hunter
Giant Snowball
Fire Spirit Giant Snowball Hunter
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Fire Spirit Hunter
Giant Snowball Hunter
Giant Snowball
Elite Barbarians Fire Spirit Giant Snowball Ice Golem Hunter
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Fire Spirit
Fire Spirit Giant Snowball Hunter
Hunter
Giant Snowball Ice Golem
Giant Snowball
Elite Barbarians
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball Goblin Giant

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