My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Baby Dragon Dark Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince
Giant Snowball
Bats Battle Ram Baby Dragon
Zap
Bats Battle Ram Dark Prince
Barbarian Barrel
Valkyrie Battle Ram Dark Prince Executioner Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Battle Ram Baby Dragon Dark Prince Executioner Electro Wizard
Fireball
Battle Ram Baby Dragon Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Valkyrie Battle Ram Baby Dragon Dark Prince Executioner Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Baby Dragon Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Valkyrie Battle Ram Baby Dragon Dark Prince Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Valkyrie Battle Ram

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Battle Ram Baby Dragon Dark Prince
Zap
Battle Ram Electro Wizard Bats Valkyrie Baby Dragon Dark Prince Executioner
Valkyrie
Bats Zap Battle Ram Baby Dragon Dark Prince Executioner Electro Wizard
Battle Ram
Zap Bats Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Bats Zap Valkyrie Battle Ram Dark Prince Electro Wizard
Dark Prince
Bats Zap Valkyrie Baby Dragon Executioner Electro Wizard
Executioner
Zap Valkyrie Dark Prince
Electro Wizard
Zap Valkyrie Battle Ram Baby Dragon Dark Prince

Defense Synergies 1 15

Bats
Zap Valkyrie Baby Dragon Dark Prince Electro Wizard
Zap
Electro Wizard Bats Valkyrie Baby Dragon Dark Prince Executioner
Valkyrie
Bats Zap Baby Dragon Executioner Electro Wizard
Battle Ram
Baby Dragon
Bats Zap Valkyrie Dark Prince
Dark Prince
Bats Zap Baby Dragon Executioner Electro Wizard
Executioner
Zap Valkyrie Dark Prince
Electro Wizard
Zap Bats Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Executioner Electro Wizard
Bats Zap Valkyrie Dark Prince Executioner Electro Wizard
Bats Valkyrie Dark Prince Executioner Electro Wizard
Bats Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince
Bats Zap Valkyrie Baby Dragon Dark Prince Executioner Electro Wizard
Bats Electro Wizard Zap Baby Dragon Executioner
Zap Valkyrie Baby Dragon Electro Wizard
Valkyrie Dark Prince Electro Wizard
Bats Valkyrie Executioner Electro Wizard Zap Baby Dragon Dark Prince
Executioner Bats Zap Baby Dragon Electro Wizard
Bats Zap Valkyrie Dark Prince Electro Wizard
Valkyrie Executioner Bats Zap Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Zap Electro Wizard
Bats Valkyrie Dark Prince Executioner Electro Wizard
Bats Zap Valkyrie Baby Dragon Dark Prince Executioner Electro Wizard
Zap Valkyrie Baby Dragon Executioner Bats Dark Prince Electro Wizard
Electro Wizard
Valkyrie Dark Prince Bats Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon Executioner
Bats Zap Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Bats Zap Electro Wizard
Valkyrie Dark Prince Executioner
Executioner Bats Zap Baby Dragon Electro Wizard
Dark Prince Bats Valkyrie Electro Wizard
Valkyrie Dark Prince
Zap Electro Wizard Bats Valkyrie Baby Dragon Dark Prince
Bats Valkyrie Dark Prince
Zap Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie Executioner
Valkyrie Baby Dragon Executioner
Electro Wizard Bats Zap Valkyrie Baby Dragon Dark Prince Executioner
Bats Valkyrie Executioner Zap Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Executioner Electro Wizard
Baby Dragon
Valkyrie Dark Prince
Executioner Zap Valkyrie Baby Dragon Dark Prince
Executioner Bats Zap Baby Dragon
Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap
Bats Electro Wizard
Zap Valkyrie Dark Prince Electro Wizard
Zap Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon Executioner
Bats
Zap Baby Dragon Dark Prince Executioner Electro Wizard
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Dark Prince Executioner
Zap Baby Dragon Executioner Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon Executioner Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Dark Prince
Zap Baby Dragon Executioner Electro Wizard
Valkyrie Baby Dragon Dark Prince Executioner Electro Wizard
Zap Baby Dragon Executioner
Zap
Dark Prince Executioner
Zap Bats Baby Dragon Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Baby Dragon Dark Prince Executioner Electro Wizard

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