My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Royal Delivery Rascals Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Bowler Executioner Cannon Cart Electro Giant Ice Wizard Bandit Fisherman Magic Archer Lumberjack Night Witch Mother Witch Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Recruits Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Recruits Three Musketeers Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Royal Recruits Three Musketeers Skeleton Army
Zap
Goblin Gang Minion Horde Three Musketeers Skeleton Army
Barbarian Barrel
Goblin Gang Royal Recruits Three Musketeers Skeleton Army
The Log
Goblin Gang Royal Recruits Three Musketeers Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Royal Recruits Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Royal Recruits Three Musketeers Skeleton Army
Fireball
Goblin Gang Minion Horde Three Musketeers Skeleton Army
Poison
Goblin Gang Minion Horde Royal Recruits Three Musketeers Skeleton Army
Lightning
Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Army Minion Horde Royal Recruits Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Army

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Gang
Royal Recruits Three Musketeers
Minion Horde
Royal Recruits
Goblin Gang
Three Musketeers
Goblin Gang The Log
Skeleton Army
Electro Giant
The Log
Three Musketeers

Defense Synergies 0 8

Arrows
Goblin Gang
Royal Recruits Skeleton Army The Log
Minion Horde
The Log
Royal Recruits
Goblin Gang Skeleton Army The Log
Three Musketeers
The Log
Skeleton Army
Goblin Gang Royal Recruits The Log
Electro Giant
The Log
Goblin Gang Minion Horde Royal Recruits Three Musketeers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits The Log
Minion Horde Skeleton Army Goblin Gang Royal Recruits Three Musketeers The Log
Goblin Gang Minion Horde Three Musketeers Skeleton Army Royal Recruits
Minion Horde Royal Recruits Three Musketeers Skeleton Army Goblin Gang
Arrows Royal Recruits Skeleton Army The Log
Arrows Goblin Gang Skeleton Army The Log
Minion Horde Three Musketeers Arrows Goblin Gang
Arrows Royal Recruits Electro Giant The Log
Minion Horde Three Musketeers Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Minion Horde Royal Recruits
Goblin Gang Minion Horde Skeleton Army Arrows Royal Recruits Electro Giant The Log
Arrows Minion Horde Three Musketeers Goblin Gang
Minion Horde Royal Recruits Skeleton Army Goblin Gang Three Musketeers The Log
Three Musketeers Skeleton Army Arrows Goblin Gang Minion Horde Royal Recruits The Log
Royal Recruits Skeleton Army Goblin Gang Minion Horde Three Musketeers
Minion Horde Skeleton Army Goblin Gang Royal Recruits Three Musketeers Electro Giant The Log
Minion Horde Three Musketeers Arrows Goblin Gang Royal Recruits Skeleton Army
Arrows Goblin Gang Minion Horde Royal Recruits Three Musketeers Skeleton Army The Log
Arrows The Log Royal Recruits
Royal Recruits Three Musketeers
Goblin Gang Royal Recruits Skeleton Army Arrows Minion Horde Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Electro Giant
Arrows Goblin Gang The Log
Goblin Gang Royal Recruits Skeleton Army Minion Horde The Log
Goblin Gang Royal Recruits Skeleton Army Minion Horde The Log
Royal Recruits Goblin Gang Minion Horde Three Musketeers Skeleton Army
Arrows Electro Giant Goblin Gang Minion Horde Three Musketeers
Goblin Gang Royal Recruits Skeleton Army Minion Horde
Minion Horde Royal Recruits Skeleton Army
Minion Horde Royal Recruits Skeleton Army The Log
Royal Recruits Goblin Gang Minion Horde Three Musketeers Skeleton Army
Minion Horde Royal Recruits
Royal Recruits Skeleton Army Arrows Electro Giant The Log
Royal Recruits Skeleton Army Goblin Gang Minion Horde Three Musketeers
Royal Recruits Minion Horde Three Musketeers Skeleton Army Electro Giant
Goblin Gang Royal Recruits Skeleton Army Electro Giant Minion Horde Three Musketeers The Log
Arrows Minion Horde Royal Recruits Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Royal Recruits The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Royal Recruits The Log
Arrows Minion Horde The Log
Arrows Electro Giant Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Goblin Gang Minion Horde Three Musketeers
Arrows Minion Horde Royal Recruits The Log
Arrows
Three Musketeers The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Minion Horde Royal Recruits Three Musketeers The Log
Arrows Three Musketeers
Minion Horde
Arrows Three Musketeers The Log
Arrows Electro Giant The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde Royal Recruits The Log
Arrows Electro Giant The Log
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minion Horde Electro Giant
Minion Horde Electro Giant
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Goblin Gang Royal Recruits Skeleton Army
Arrows Three Musketeers
Arrows The Log
Goblin Gang Minion Horde Three Musketeers
Arrows The Log
Arrows Electro Giant
Minion Horde Royal Recruits Three Musketeers
Electro Giant Goblin Gang Minion Horde Royal Recruits The Log
Royal Recruits Electro Giant The Log

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