My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Zappies Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Skeleton Barrel Mortar Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Skeleton Barrel Giant
Giant Snowball
Spear Goblins Minions Goblin Gang Skeleton Barrel Zappies
Zap
Spear Goblins Minions Goblin Gang Skeleton Barrel Mortar Zappies
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Barrel Mortar Zappies
The Log
Spear Goblins Goblin Gang Skeleton Barrel Zappies
Earthquake
Spear Goblins Goblin Gang Mortar Zappies
Arrows
Spear Goblins Minions Goblin Gang Skeleton Barrel Zappies
Royal Delivery
Spear Goblins Minions Goblin Gang Skeleton Barrel Zappies
Fireball
Minions Goblin Gang Skeleton Barrel Mortar Zappies
Poison
Spear Goblins Minions Goblin Gang Skeleton Barrel Mortar Zappies
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Goblin Gang Skeleton Barrel Mortar Zappies Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Goblin Gang

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Goblin Gang Mortar Zappies Giant
Arrows
Giant Skeleton Barrel Mortar
Minions
Giant Skeleton Barrel Mortar
Goblin Gang
Spear Goblins Skeleton Barrel Mortar Giant
Skeleton Barrel
Spear Goblins Arrows Minions Goblin Gang Mortar Zappies Giant
Mortar
Spear Goblins Arrows Minions Goblin Gang Skeleton Barrel Zappies
Zappies
Spear Goblins Skeleton Barrel Mortar Giant
Giant
Arrows Minions Spear Goblins Goblin Gang Skeleton Barrel Zappies

Defense Synergies 0 11

Spear Goblins
Arrows Minions Goblin Gang Mortar Zappies
Arrows
Spear Goblins Mortar
Minions
Spear Goblins Mortar Zappies
Goblin Gang
Spear Goblins Mortar Zappies
Skeleton Barrel
Mortar
Spear Goblins Arrows Minions Goblin Gang Zappies
Zappies
Spear Goblins Minions Goblin Gang Mortar
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Skeleton Barrel Mortar Zappies
Minions Goblin Gang Mortar Zappies
Goblin Gang Mortar Minions Zappies
Minions Goblin Gang Mortar Zappies
Arrows
Arrows Goblin Gang Spear Goblins Minions Zappies
Minions Spear Goblins Arrows Goblin Gang Mortar Zappies
Arrows Skeleton Barrel
Zappies Minions Goblin Gang Mortar
Goblin Gang Spear Goblins Zappies
Minions Goblin Gang Spear Goblins Arrows Zappies
Arrows Minions Spear Goblins Goblin Gang Zappies
Mortar Minions Goblin Gang Zappies
Arrows Minions Goblin Gang Mortar Zappies
Goblin Gang Mortar Zappies
Goblin Gang Mortar Zappies
Arrows Minions Goblin Gang Mortar Zappies
Arrows Mortar Spear Goblins Minions Goblin Gang Zappies
Arrows Mortar Spear Goblins Minions Zappies
Mortar Zappies
Goblin Gang Spear Goblins Arrows Minions Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zappies
Arrows Goblin Gang Skeleton Barrel Mortar
Goblin Gang Zappies Spear Goblins Minions
Goblin Gang Zappies
Goblin Gang Zappies
Arrows Minions Goblin Gang Skeleton Barrel Zappies
Goblin Gang Spear Goblins Minions Zappies
Zappies
Spear Goblins Minions Mortar Zappies
Goblin Gang Zappies
Minions Zappies
Arrows
Goblin Gang Zappies
Zappies
Goblin Gang Zappies Spear Goblins Minions Mortar
Arrows Minions Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Mortar
Arrows Mortar Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Mortar
Arrows Spear Goblins Minions Skeleton Barrel
Arrows Mortar
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mortar
Minions Goblin Gang
Arrows Skeleton Barrel Mortar
Arrows
Skeleton Barrel Mortar
Arrows Minions Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Spear Goblins Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Arrows Mortar
Minions
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Minions
Arrows
Arrows Skeleton Barrel Mortar
Arrows Mortar
Arrows Mortar Skeleton Barrel
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Arrows
Minions Skeleton Barrel Zappies
Arrows Mortar
Arrows Zappies
Arrows
Skeleton Barrel Spear Goblins Minions Goblin Gang Zappies
Arrows Zappies
Arrows
Goblin Gang
Arrows Skeleton Barrel Mortar
Arrows
Minions Goblin Gang Zappies
Zappies
Skeleton Barrel Mortar

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