My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Fire Spirit Archers Witch
Zap
Fire Spirit Archers Witch Goblin Giant Bandit
Barbarian Barrel
Fire Spirit Archers Wizard Witch Bandit
The Log
Fire Spirit Archers Witch Bandit
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Witch
Royal Delivery
Fire Spirit Archers Wizard Witch Bandit
Fireball
Archers Wizard Witch Bandit
Poison
Archers Wizard Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Bandit Fireball Wizard Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Bandit Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Bandit
Archers
Goblin Giant Bandit
Fireball
Goblin Giant
Wizard
Goblin Giant Bandit
Witch
Goblin Giant Bandit
Lightning
Goblin Giant
Goblin Giant
Fireball Fire Spirit Archers Wizard Witch Lightning Bandit
Bandit
Fire Spirit Archers Wizard Witch Goblin Giant

Defense Synergies 1 6

Fire Spirit
Archers
Witch Goblin Giant Bandit
Fireball
Goblin Giant Bandit
Wizard
Bandit
Witch
Archers Bandit
Lightning
Goblin Giant
Fireball Archers
Bandit
Archers Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Goblin Giant
Witch Bandit
Witch Fire Spirit Archers Lightning Bandit
Witch Bandit
Lightning Fireball
Fireball Fire Spirit Archers Bandit
Lightning Fire Spirit Archers Fireball Wizard Witch
Lightning Fireball Goblin Giant Bandit
Witch
Fire Spirit Archers Bandit
Archers Witch Fireball Wizard Goblin Giant Bandit
Archers Fireball Wizard Witch
Fire Spirit Fireball Wizard Witch Lightning Bandit
Fire Spirit Fireball Wizard Witch
Bandit
Fireball Lightning Bandit
Wizard Fireball Witch
Fire Spirit Fireball Archers Wizard Witch Bandit
Wizard Witch Fire Spirit Archers Fireball Bandit
Wizard Fire Spirit Archers Fireball Witch Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch Bandit
Fireball Bandit Archers Wizard Lightning
Bandit Witch Lightning Goblin Giant
Lightning Fireball Goblin Giant Bandit
Witch Goblin Giant Bandit
Fire Spirit Fireball Wizard Archers Witch Goblin Giant
Archers Fireball Witch Lightning Goblin Giant Bandit
Goblin Giant
Lightning Fireball Witch Bandit
Witch Goblin Giant
Witch
Lightning Fireball Goblin Giant
Lightning Fireball Wizard Witch Goblin Giant Bandit
Wizard Archers Fireball Witch
Witch Archers Fireball Lightning Goblin Giant
Archers Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Bandit
Fireball Bandit
Lightning Fireball Goblin Giant Bandit
Lightning Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Witch Goblin Giant
Fire Spirit Archers Wizard Witch
Fireball Fire Spirit Wizard Lightning
Fireball Wizard Lightning Bandit
Lightning Fire Spirit Fireball
Lightning Fireball Wizard Bandit
Fireball Lightning Fire Spirit Archers Wizard
Lightning Fire Spirit Fireball Bandit
Lightning Fireball Bandit
Lightning Fireball
Lightning Fireball Wizard Witch Bandit
Lightning Fireball Wizard Bandit
Lightning Fireball
Lightning
Lightning Fire Spirit Archers Fireball Wizard Bandit
Lightning Fire Spirit Fireball Wizard Witch
Lightning Fireball
Lightning Fireball Wizard
Lightning
Lightning Fireball
Fire Spirit Fireball Wizard Witch
Witch
Fireball Wizard Witch Lightning Bandit
Fireball Lightning Wizard Witch Bandit
Fireball Lightning Bandit
Lightning Fire Spirit Archers Fireball Wizard Witch
Lightning Fireball Wizard Witch
Lightning Fireball
Lightning Fireball Wizard Bandit
Lightning Fireball
Fireball Wizard Lightning
Lightning Fire Spirit Archers Fireball Witch Bandit
Fireball Lightning Fire Spirit Archers Wizard Witch
Fireball
Fireball Lightning Wizard
Fireball Wizard Lightning
Lightning Fireball
Fireball Witch Lightning
Fireball Witch Lightning
Lightning Fireball Witch Goblin Giant Bandit

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