My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Ice Spirit Knight Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Hog Rider Wizard P.E.K.K.A
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider P.E.K.K.A Bats
Bats
Knight Hog Rider Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Fireball Hog Rider P.E.K.K.A Bats Knight
Knight
Ice Spirit Bats Hog Rider Zap Fireball Wizard
Fireball
Zap Hog Rider Knight
Hog Rider
Ice Spirit Bats Zap Knight Fireball Wizard
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Bats Wizard

Defense Synergies 3 12

Ice Spirit
Zap Bats Knight Fireball Wizard P.E.K.K.A
Bats
Knight Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Fireball Bats Knight P.E.K.K.A
Knight
Bats Ice Spirit Zap Fireball Wizard
Fireball
Zap Ice Spirit Knight
Hog Rider
Wizard
Ice Spirit Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
P.E.K.K.A Ice Spirit Bats Zap Knight
P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight
Fireball P.E.K.K.A
Fireball Bats Zap
Bats Ice Spirit Zap Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A
Knight Ice Spirit
Bats Zap Knight Fireball Wizard
Bats Zap Fireball Wizard
P.E.K.K.A Ice Spirit Bats Zap Knight Fireball Wizard
Fireball Wizard Ice Spirit Bats Zap P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit Zap Fireball P.E.K.K.A
Wizard Bats Knight Fireball P.E.K.K.A
Ice Spirit Fireball Bats Zap Knight Wizard
Zap Wizard Ice Spirit Bats Knight Fireball
P.E.K.K.A
Wizard Bats Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A
Fireball Zap Knight Wizard
P.E.K.K.A Ice Spirit Bats Zap Knight
P.E.K.K.A Bats Zap Knight Fireball
P.E.K.K.A Knight
Fireball Wizard Ice Spirit Bats Zap
P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Bats Knight Fireball
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Ice Spirit Bats Zap Knight Fireball P.E.K.K.A
Bats Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Ice Spirit Bats Zap
Wizard
Fireball Ice Spirit Zap Wizard
Fireball Zap Wizard
Bats Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Ice Spirit Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball Wizard
Zap Ice Spirit Bats Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Bats Fireball
Bats Zap Fireball
Zap Fireball

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