My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang Furnace
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Ice Wizard
The Log
Goblin Gang Elite Barbarians Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Elite Barbarians Bowler Ice Wizard
Fireball
Goblin Gang Elite Barbarians Furnace Bowler Ice Wizard
Poison
Bats Goblin Gang Furnace Ice Wizard
Lightning
Elite Barbarians Furnace Bowler Ice Wizard
Rocket
Elite Barbarians Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Ice Wizard Fireball Furnace Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Bowler
Zap
Elite Barbarians Fireball Bats Furnace Bowler Ice Wizard
Goblin Gang
Bowler
Elite Barbarians
Zap Bats Fireball Furnace
Fireball
Zap Elite Barbarians
Furnace
Zap Elite Barbarians Bowler
Bowler
Bats Zap Goblin Gang Furnace Ice Wizard
Ice Wizard
Zap Bowler

Defense Synergies 1 14

Bats
Zap Bowler Ice Wizard
Zap
Fireball Bats Goblin Gang Elite Barbarians Furnace Bowler Ice Wizard
Goblin Gang
Zap Furnace Ice Wizard
Elite Barbarians
Zap
Fireball
Zap Ice Wizard
Furnace
Zap Goblin Gang Bowler Ice Wizard
Bowler
Bats Zap Furnace Ice Wizard
Ice Wizard
Bats Zap Goblin Gang Fireball Furnace Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball
Elite Barbarians Bats Zap Goblin Gang Furnace Ice Wizard
Goblin Gang Furnace Bowler Bats Elite Barbarians Ice Wizard
Elite Barbarians Bats Goblin Gang Furnace Bowler Ice Wizard
Elite Barbarians Fireball Bowler
Goblin Gang Fireball Bowler Bats Zap Furnace Ice Wizard
Bats Furnace Zap Goblin Gang Fireball Ice Wizard
Bowler Zap Fireball
Goblin Gang Elite Barbarians Furnace Ice Wizard
Goblin Gang Elite Barbarians Bowler Ice Wizard
Bats Goblin Gang Ice Wizard Zap Fireball Furnace Bowler
Bats Zap Goblin Gang Fireball Furnace Ice Wizard
Furnace Bowler Bats Zap Goblin Gang Elite Barbarians Fireball Ice Wizard
Fireball Bowler Bats Zap Goblin Gang Furnace
Elite Barbarians Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Fireball Furnace Bowler
Bats Goblin Gang Elite Barbarians Fireball Furnace Bowler
Fireball Bats Zap Goblin Gang Elite Barbarians Furnace Bowler Ice Wizard
Zap Furnace Bats Fireball Bowler Ice Wizard
Elite Barbarians
Goblin Gang Bowler Bats Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Furnace Bowler
Fireball Zap Goblin Gang Elite Barbarians Bowler
Goblin Gang Bats Zap Elite Barbarians Furnace Bowler
Goblin Gang Bowler Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Bowler
Fireball Furnace Bats Zap Goblin Gang Ice Wizard
Goblin Gang Bats Elite Barbarians Fireball Furnace Bowler Ice Wizard
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Goblin Gang
Bats Elite Barbarians Bowler
Zap Elite Barbarians Fireball Bowler
Elite Barbarians Bowler Goblin Gang Fireball
Fireball Furnace Bowler
Goblin Gang Elite Barbarians Bats Zap Fireball Furnace Bowler
Bats Bowler Zap Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Ice Wizard
Fireball
Fireball
Fireball Zap Furnace Bowler
Fireball Bats Zap Furnace Ice Wizard
Furnace Bowler
Fireball Zap Bowler Ice Wizard
Fireball Zap
Bats Goblin Gang Elite Barbarians Fireball Bowler
Zap Fireball Bowler
Fireball Zap
Elite Barbarians Fireball Bowler
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Bowler
Fireball Furnace Bowler
Fireball
Bats
Zap Fireball Bowler
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Furnace Bowler Ice Wizard
Fireball Zap Bowler Ice Wizard
Fireball Zap Bowler
Fireball Zap
Elite Barbarians Bats Zap Fireball Furnace Ice Wizard
Zap Bats Fireball
Elite Barbarians Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Bats Goblin Gang Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Goblin Gang Bowler
Zap Fireball Bowler
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball Bowler
Bats Zap Fireball
Zap Fireball Bowler

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