My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Fireball Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Arrows Valkyrie Fireball Hog Rider Wizard The Log
Fireball
Arrows Hog Rider Elite Barbarians The Log
Valkyrie
Elite Barbarians Hog Rider Goblin Gang Wizard
Hog Rider
Arrows Goblin Gang Fireball Valkyrie The Log Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider
The Log
Hog Rider Elite Barbarians Fireball

Defense Synergies 2 10

Arrows
Fireball Valkyrie
Goblin Gang
Valkyrie The Log
Elite Barbarians
Valkyrie Wizard The Log
Fireball
The Log Arrows Valkyrie
Valkyrie
Elite Barbarians Arrows Goblin Gang Fireball Wizard The Log
Hog Rider
Wizard
Elite Barbarians Valkyrie The Log
The Log
Fireball Goblin Gang Elite Barbarians Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Elite Barbarians Goblin Gang Valkyrie The Log
Goblin Gang Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie
Arrows Elite Barbarians Fireball Valkyrie The Log
Arrows Goblin Gang Fireball The Log Valkyrie
Arrows Goblin Gang Fireball Wizard
Arrows Fireball Valkyrie The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Valkyrie Arrows Fireball Wizard The Log
Arrows Goblin Gang Fireball Wizard
Goblin Gang Elite Barbarians Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Arrows Goblin Gang The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Wizard Arrows Goblin Gang Elite Barbarians Fireball Valkyrie
Arrows Fireball Goblin Gang Elite Barbarians Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Fireball
Elite Barbarians
Goblin Gang Valkyrie Wizard Arrows Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Fireball
Fireball Arrows Goblin Gang Elite Barbarians Valkyrie Wizard The Log
Goblin Gang Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians Valkyrie
Arrows Fireball Wizard Goblin Gang
Goblin Gang Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Goblin Gang
Elite Barbarians Valkyrie
Arrows Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Elite Barbarians Fireball Valkyrie The Log
Arrows Valkyrie Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball Wizard Arrows Valkyrie The Log
Arrows Fireball Wizard
Arrows Wizard The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Goblin Gang Elite Barbarians Fireball
Arrows Fireball Valkyrie Wizard The Log
Fireball Arrows Wizard
Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Arrows Fireball Valkyrie Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Valkyrie Wizard
Arrows Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Elite Barbarians Arrows Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Goblin Gang Fireball
Fireball Arrows Wizard
Arrows The Log Fireball
Fireball Goblin Gang Valkyrie Wizard
Arrows The Log Fireball Wizard
Arrows Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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