My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Firecracker Rascals Earthquake Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Electro Giant Royal Ghost Bandit Fisherman Electro Wizard Phoenix Magic Archer Lumberjack Night Witch Mother Witch Graveyard Sparky Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Royal Giant Wall Breakers Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Wall Breakers
Giant Snowball
Fire Spirit Goblin Gang Wall Breakers Baby Dragon
Zap
Fire Spirit Goblin Gang Royal Giant Wall Breakers
Barbarian Barrel
Fire Spirit Knight Goblin Gang Tesla Wall Breakers
The Log
Fire Spirit Goblin Gang Royal Giant Wall Breakers
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Goblin Gang Wall Breakers
Royal Delivery
Fire Spirit Knight Goblin Gang Wall Breakers Baby Dragon
Fireball
Goblin Gang Tesla Wall Breakers Baby Dragon
Poison
Goblin Gang
Lightning
Knight Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Knight Goblin Gang Earthquake Tesla Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Wall Breakers Baby Dragon
Knight
Goblin Gang Wall Breakers Baby Dragon Fire Spirit Earthquake
Goblin Gang
Knight Royal Giant Baby Dragon
Tesla
Royal Giant
Fire Spirit Earthquake Goblin Gang Baby Dragon
Earthquake
Royal Giant Knight Wall Breakers
Wall Breakers
Knight Fire Spirit Earthquake Baby Dragon
Baby Dragon
Knight Fire Spirit Goblin Gang Royal Giant Wall Breakers

Defense Synergies 4 4

Fire Spirit
Knight
Knight
Fire Spirit Goblin Gang Tesla Earthquake Baby Dragon
Goblin Gang
Knight Tesla
Tesla
Knight Goblin Gang Earthquake Baby Dragon
Royal Giant
Earthquake
Knight Tesla
Wall Breakers
Baby Dragon
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Baby Dragon
Knight Goblin Gang Tesla
Goblin Gang Tesla Fire Spirit Knight
Tesla Knight Goblin Gang
Earthquake
Goblin Gang Fire Spirit Tesla Earthquake Baby Dragon
Tesla Fire Spirit Goblin Gang Baby Dragon
Earthquake Tesla Baby Dragon
Tesla Goblin Gang
Knight Goblin Gang Fire Spirit Tesla
Goblin Gang Knight Tesla Earthquake Baby Dragon
Tesla Goblin Gang Baby Dragon
Tesla Fire Spirit Knight Goblin Gang Earthquake
Fire Spirit Goblin Gang Tesla Earthquake Baby Dragon
Knight Goblin Gang Tesla
Goblin Gang Tesla
Tesla Knight Goblin Gang
Fire Spirit Tesla Knight Goblin Gang Baby Dragon
Earthquake Baby Dragon Fire Spirit Knight Tesla
Tesla
Goblin Gang Fire Spirit Knight Tesla Earthquake Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Knight Goblin Gang Tesla Baby Dragon
Goblin Gang Knight
Goblin Gang Knight Tesla
Knight Goblin Gang Tesla
Fire Spirit Goblin Gang Tesla Baby Dragon
Goblin Gang Knight Tesla
Knight Tesla
Knight Baby Dragon
Goblin Gang Tesla
Knight Tesla
Knight Goblin Gang Tesla
Tesla Baby Dragon
Goblin Gang Tesla Knight Baby Dragon
Tesla Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Earthquake Knight
Fire Spirit Earthquake Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Earthquake Baby Dragon
Earthquake Fire Spirit Baby Dragon
Fire Spirit Goblin Gang
Knight Earthquake
Fire Spirit Baby Dragon
Earthquake Fire Spirit Knight Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake
Fire Spirit Earthquake Baby Dragon
Fire Spirit Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Fire Spirit Baby Dragon
Earthquake Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon
Earthquake
Earthquake
Earthquake Fire Spirit Goblin Gang
Fire Spirit Baby Dragon
Knight Goblin Gang Baby Dragon
Earthquake Baby Dragon
Goblin Gang Baby Dragon
Baby Dragon

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