My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Podpriemer
F2P skóre
Dobré

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Knight Balloon Electro Dragon Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Mortar Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Mortar Balloon

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Goblin Gang Mortar Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Balloon
Giant Snowball
Skeletons Goblin Gang Balloon Electro Dragon
Zap
Skeletons Goblin Gang Mortar Balloon
Barbarian Barrel
Skeletons Knight Goblin Gang Mortar Electro Wizard
The Log
Skeletons Goblin Gang
Earthquake
Skeletons Goblin Gang Mortar
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang Balloon Electro Dragon Electro Wizard
Fireball
Goblin Gang Mortar Balloon Electro Dragon Electro Wizard
Poison
Goblin Gang Mortar Balloon Electro Dragon Electro Wizard
Lightning
Knight Mortar Balloon Electro Dragon Electro Wizard
Rocket
Mortar Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Goblin Gang Earthquake Mortar Electro Wizard Balloon Electro Dragon

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Goblin Gang Earthquake

Attack Synergies 3 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Knight
Goblin Gang Mortar Balloon Earthquake Electro Dragon Electro Wizard
Goblin Gang
Knight Mortar Balloon
Mortar
Knight Goblin Gang
Earthquake
Knight Balloon
Balloon
Knight Goblin Gang Earthquake Electro Dragon Electro Wizard
Electro Dragon
Knight Balloon
Electro Wizard
Knight Balloon

Defense Synergies 3 12

Skeletons
Knight Mortar Earthquake Electro Dragon Electro Wizard
Knight
Goblin Gang Electro Dragon Electro Wizard Skeletons Mortar Earthquake
Goblin Gang
Knight Mortar Electro Wizard
Mortar
Skeletons Knight Goblin Gang Earthquake Electro Wizard
Earthquake
Skeletons Knight Mortar
Balloon
Electro Dragon
Knight Skeletons Electro Wizard
Electro Wizard
Knight Skeletons Goblin Gang Mortar Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Mortar Electro Dragon Electro Wizard
Skeletons Knight Goblin Gang Mortar Electro Dragon Electro Wizard
Goblin Gang Mortar Skeletons Knight Electro Dragon Electro Wizard
Skeletons Knight Goblin Gang Mortar Electro Dragon Electro Wizard
Earthquake
Goblin Gang Skeletons Earthquake Electro Dragon Electro Wizard
Electro Wizard Goblin Gang Mortar Electro Dragon
Earthquake Electro Dragon Electro Wizard
Skeletons Goblin Gang Mortar
Knight Goblin Gang Skeletons Electro Wizard
Goblin Gang Electro Wizard Skeletons Knight Earthquake Electro Dragon
Goblin Gang Electro Dragon Electro Wizard
Mortar Skeletons Knight Goblin Gang Earthquake Electro Dragon Electro Wizard
Goblin Gang Mortar Earthquake Electro Dragon Electro Wizard
Knight Goblin Gang Mortar Electro Wizard
Goblin Gang Mortar Electro Wizard
Skeletons Knight Goblin Gang Mortar Electro Dragon Electro Wizard
Mortar Knight Goblin Gang Electro Dragon Electro Wizard
Mortar Earthquake Knight Electro Dragon Electro Wizard
Mortar Electro Wizard
Goblin Gang Knight Earthquake Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Electro Wizard
Electro Wizard Knight Goblin Gang Mortar Electro Dragon
Goblin Gang Skeletons Knight Electro Dragon Electro Wizard
Goblin Gang Knight Electro Wizard
Skeletons Knight Goblin Gang
Skeletons Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Skeletons Knight Electro Wizard
Knight
Electro Dragon Electro Wizard Skeletons Knight Mortar
Skeletons Goblin Gang
Knight Electro Dragon
Electro Wizard
Skeletons Knight Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Electro Wizard Skeletons Knight Mortar
Earthquake Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Mortar Electro Dragon
Mortar Electro Dragon Electro Wizard
Earthquake Electro Dragon
Earthquake Knight
Mortar Earthquake
Electro Dragon
Mortar Earthquake
Earthquake Electro Dragon
Mortar Electro Dragon
Goblin Gang Electro Dragon Electro Wizard
Knight Mortar Earthquake Electro Dragon Electro Wizard
Electro Dragon
Earthquake Knight Mortar
Earthquake Mortar Electro Dragon
Earthquake Mortar
Earthquake Mortar Electro Dragon
Earthquake Mortar Electro Dragon
Mortar Earthquake
Mortar Earthquake Electro Dragon Electro Wizard
Mortar Earthquake Electro Dragon
Earthquake
Earthquake Mortar Electro Dragon
Earthquake Mortar Electro Dragon
Mortar Earthquake Electro Dragon Electro Wizard
Mortar Electro Dragon
Mortar
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Mortar Earthquake Electro Dragon
Electro Dragon Electro Wizard
Earthquake
Earthquake Electro Wizard Goblin Gang Electro Dragon
Electro Dragon Electro Wizard
Knight Goblin Gang Electro Dragon Electro Wizard
Mortar Earthquake Electro Dragon
Electro Dragon
Electro Dragon Goblin Gang Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Mortar Electro Wizard

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