My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Inferno Dragon
Giant Snowball
Minions Skeleton Army Inferno Dragon
Zap
Minions Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Bowler Inferno Dragon
Fireball
Minions Wizard Skeleton Army Bowler Inferno Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Wizard Bowler Inferno Dragon
Rocket
Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Tornado Inferno Dragon Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Minions Bowler
Minions
Giant Zap Bowler Inferno Dragon
Giant
Zap Minions Wizard Tornado Bowler
Wizard
Tornado Giant
Skeleton Army
Tornado
Zap Wizard Giant Bowler
Bowler
Zap Minions Giant Tornado
Inferno Dragon
Minions

Defense Synergies 2 9

Zap
Minions Skeleton Army Tornado Bowler Inferno Dragon
Minions
Zap Bowler
Giant
Wizard
Tornado Skeleton Army
Skeleton Army
Zap Wizard Inferno Dragon
Tornado
Wizard Bowler Zap Inferno Dragon
Bowler
Tornado Zap Minions
Inferno Dragon
Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Wizard
Skeleton Army Inferno Dragon Zap Minions
Skeleton Army Tornado Bowler Minions Inferno Dragon
Skeleton Army Inferno Dragon Minions Bowler
Skeleton Army Tornado Bowler
Skeleton Army Tornado Bowler Zap Minions
Minions Tornado Inferno Dragon Zap Wizard
Bowler Zap
Inferno Dragon Minions Skeleton Army Tornado
Skeleton Army Tornado Bowler
Minions Skeleton Army Zap Wizard Tornado Bowler
Minions Inferno Dragon Zap Wizard Tornado
Skeleton Army Bowler Zap Minions Wizard
Wizard Skeleton Army Bowler Zap Minions Tornado
Skeleton Army Inferno Dragon
Skeleton Army Tornado Zap Bowler Inferno Dragon
Wizard Minions Skeleton Army Tornado Bowler
Zap Minions Wizard Skeleton Army Tornado Bowler
Zap Wizard Tornado Minions Bowler Inferno Dragon
Tornado Inferno Dragon
Wizard Skeleton Army Bowler Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bowler
Zap Wizard Bowler Inferno Dragon
Skeleton Army Zap Minions Bowler
Skeleton Army Bowler Zap Tornado
Skeleton Army Bowler Inferno Dragon
Wizard Zap Minions Tornado
Skeleton Army Minions Bowler
Skeleton Army Inferno Dragon
Zap Minions Skeleton Army Tornado Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions Bowler
Skeleton Army Zap Tornado Bowler
Skeleton Army Bowler Wizard
Wizard Skeleton Army Bowler
Skeleton Army Zap Minions Tornado Bowler Inferno Dragon
Minions Bowler Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler
Wizard Zap Bowler
Wizard Zap Minions Tornado
Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Minions Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Bowler
Minions
Zap
Zap Wizard Bowler
Wizard Bowler
Tornado
Minions
Zap Wizard Bowler
Zap Wizard Tornado Bowler
Minions Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler
Inferno Dragon
Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Tornado
Zap Wizard Tornado
Zap Minions Wizard
Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Minions Skeleton Army
Zap Wizard Tornado
Wizard Bowler
Zap Wizard Bowler
Zap Tornado
Zap Minions Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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