My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bomber Goblin Gang Musketeer Hog Rider
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Musketeer Giant Skeleton
The Log
Bomber Goblin Gang Musketeer Hog Rider Giant Skeleton
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Musketeer Hog Rider Giant Skeleton
Fireball
Bomber Goblin Gang Musketeer Hog Rider
Poison
Bomber Goblin Gang Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Gang Tornado Musketeer Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Giant Skeleton
Zap
Arrows Hog Rider Tornado Bomber Musketeer Giant Skeleton
Arrows
Zap Hog Rider Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Musketeer
Hog Rider Zap Giant Skeleton
Hog Rider
Zap Arrows Goblin Gang Musketeer Bomber Tornado Giant Skeleton
Tornado
Zap Hog Rider Giant Skeleton
Giant Skeleton
Bomber Zap Arrows Goblin Gang Musketeer Hog Rider Tornado

Defense Synergies 1 13

Bomber
Zap Tornado
Zap
Bomber Arrows Goblin Gang Musketeer Tornado Giant Skeleton
Arrows
Zap Tornado Giant Skeleton
Goblin Gang
Musketeer Zap Giant Skeleton
Musketeer
Goblin Gang Zap Tornado Giant Skeleton
Hog Rider
Tornado
Bomber Zap Arrows Musketeer Giant Skeleton
Giant Skeleton
Zap Arrows Goblin Gang Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Bomber Zap Goblin Gang Musketeer
Goblin Gang Tornado Bomber Musketeer Giant Skeleton
Bomber Goblin Gang Musketeer
Bomber Arrows Tornado Giant Skeleton
Arrows Goblin Gang Tornado Bomber Zap Musketeer
Musketeer Tornado Zap Arrows Goblin Gang
Zap Arrows Musketeer Giant Skeleton
Goblin Gang Musketeer Tornado
Goblin Gang Tornado Bomber Musketeer Giant Skeleton
Goblin Gang Bomber Zap Arrows Musketeer Tornado Giant Skeleton
Arrows Musketeer Zap Goblin Gang Tornado
Bomber Zap Goblin Gang Musketeer Giant Skeleton
Bomber Zap Arrows Goblin Gang Tornado
Goblin Gang
Tornado Zap Goblin Gang
Bomber Arrows Goblin Gang Musketeer Tornado
Arrows Bomber Zap Goblin Gang Musketeer Tornado
Zap Arrows Tornado Bomber Musketeer Giant Skeleton
Musketeer Tornado
Bomber Goblin Gang Arrows Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Bomber Zap Arrows Goblin Gang Musketeer
Goblin Gang Giant Skeleton Zap Musketeer
Goblin Gang Giant Skeleton Zap Musketeer Tornado
Giant Skeleton Goblin Gang Musketeer
Arrows Zap Goblin Gang Musketeer Tornado
Goblin Gang Musketeer Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Tornado
Goblin Gang Musketeer
Musketeer Giant Skeleton
Zap Arrows Tornado Giant Skeleton
Giant Skeleton Goblin Gang
Bomber Musketeer
Goblin Gang Bomber Zap Musketeer Tornado Giant Skeleton
Arrows Bomber Zap Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton
Arrows Zap Musketeer Tornado
Arrows Giant Skeleton
Arrows Musketeer Giant Skeleton
Bomber Zap Arrows
Arrows Zap Musketeer Tornado
Bomber Arrows Musketeer Tornado
Arrows Zap Tornado
Arrows Zap Tornado
Goblin Gang Musketeer Tornado
Zap Arrows Musketeer Tornado
Zap Arrows Musketeer Tornado
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer
Arrows Musketeer
Arrows Tornado
Bomber
Bomber Zap Arrows Musketeer
Bomber Zap Arrows Tornado
Musketeer Giant Skeleton
Arrows Tornado
Musketeer Tornado
Zap Arrows Musketeer
Zap Arrows Tornado Bomber
Arrows Zap Musketeer Tornado
Zap Arrows Musketeer Tornado
Zap Arrows Musketeer Tornado
Zap Arrows Musketeer Tornado
Zap Musketeer
Bomber Zap Arrows Musketeer
Zap Arrows
Giant Skeleton
Arrows
Zap Goblin Gang Musketeer
Zap Arrows Musketeer Tornado
Arrows
Goblin Gang Musketeer
Arrows Bomber Zap Musketeer
Zap Arrows Tornado Giant Skeleton
Musketeer
Zap Goblin Gang Musketeer Tornado Giant Skeleton
Zap Musketeer Tornado
Zap Musketeer Tornado Giant Skeleton

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