My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Wizard Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Ice Spirit Wizard Skeleton Army Executioner Ice Wizard
The Log
Ice Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Wizard Skeleton Army Executioner Ice Wizard
Fireball
Wizard Skeleton Army Executioner Ice Wizard
Poison
Wizard Skeleton Army Executioner Ice Wizard
Lightning
Wizard Executioner Ice Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Tornado Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Skeleton Army Tornado Ice Wizard Giant Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Skeleton Army Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Executioner
Giant
Ice Spirit Wizard Tornado Executioner The Log Ice Wizard
Wizard
Tornado Giant
Skeleton Army
Tornado
Wizard Executioner Giant The Log Ice Wizard
Executioner
Tornado Ice Spirit Giant The Log
The Log
Giant Tornado Executioner
Ice Wizard
Giant Tornado

Defense Synergies 3 15

Ice Spirit
Wizard Skeleton Army Tornado Executioner The Log Ice Wizard
Giant
Wizard
Tornado Ice Spirit Skeleton Army The Log Ice Wizard
Skeleton Army
Ice Spirit Wizard Executioner The Log Ice Wizard
Tornado
Wizard Executioner Ice Wizard Ice Spirit The Log
Executioner
Tornado Ice Spirit Skeleton Army The Log
The Log
Ice Spirit Wizard Skeleton Army Tornado Executioner Ice Wizard
Ice Wizard
Tornado Ice Spirit Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log
Skeleton Army Ice Spirit Executioner The Log Ice Wizard
Skeleton Army Tornado Executioner Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Executioner Ice Wizard
Tornado Ice Spirit Wizard Executioner Ice Wizard
The Log
Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Ice Spirit Ice Wizard
Skeleton Army Executioner Ice Wizard Wizard Tornado The Log
Executioner Wizard Tornado Ice Wizard
Skeleton Army Ice Spirit Wizard The Log Ice Wizard
Wizard Skeleton Army Executioner Ice Spirit Tornado The Log
Skeleton Army
Skeleton Army Tornado Ice Spirit The Log
Wizard Skeleton Army Tornado Executioner
Ice Spirit Wizard Skeleton Army Tornado Executioner The Log Ice Wizard
Wizard Tornado Executioner The Log Ice Spirit Ice Wizard
Tornado
Wizard Skeleton Army Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard Executioner The Log
Skeleton Army Ice Spirit The Log
Skeleton Army Tornado The Log
Skeleton Army Executioner
Wizard Executioner Ice Spirit Tornado Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army
Ice Spirit Skeleton Army Tornado The Log
Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army Wizard Executioner
Wizard Skeleton Army Executioner
Skeleton Army Ice Spirit Tornado Executioner The Log
Executioner Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log Ice Wizard
The Log
The Log
Wizard Executioner The Log
Wizard Executioner Ice Spirit Tornado Ice Wizard
Wizard Tornado Executioner The Log
The Log Ice Spirit Wizard Tornado Executioner Ice Wizard
The Log Wizard Tornado
Tornado
Wizard Tornado The Log
Wizard Tornado Executioner
Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log
Tornado
Wizard Executioner The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Wizard Executioner Ice Wizard
The Log Wizard Tornado Executioner Ice Wizard
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Executioner Ice Wizard
Ice Spirit Wizard
Wizard The Log
Ice Spirit
Wizard The Log
Ice Spirit Skeleton Army
Wizard Tornado Executioner Ice Wizard
The Log
Wizard Executioner
The Log Wizard Executioner
Tornado
Executioner
Ice Spirit Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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