My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Clone Bandit
Giant Snowball
Minion Horde Hog Rider Skeleton Army Clone Witch
Zap
Minion Horde Skeleton Army Clone Witch Bandit
Barbarian Barrel
Skeleton Army Clone Witch Bandit Electro Wizard
The Log
Hog Rider Skeleton Army Clone Witch Bandit
Earthquake
Hog Rider Skeleton Army Clone Witch
Arrows
Minion Horde Skeleton Army Clone Witch
Royal Delivery
Minion Horde Hog Rider Skeleton Army Clone Witch Bandit Electro Wizard
Fireball
Minion Horde Hog Rider Skeleton Army Clone Witch Bandit Electro Wizard
Poison
Minion Horde Skeleton Army Clone Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Clone Bandit Hog Rider Electro Wizard Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Clone Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minion Horde Witch Bandit
Minion Horde
Zap Hog Rider Clone
Hog Rider
Zap Minion Horde Witch Bandit Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Minion Horde Witch Electro Wizard
Witch
Zap Hog Rider Clone Bandit
Bandit
Zap Hog Rider Witch Electro Wizard
Electro Wizard
Zap Hog Rider Clone Bandit

Defense Synergies 1 9

Zap
Electro Wizard Minion Horde Skeleton Army Witch Bandit
Minion Horde
Zap
Hog Rider
Skeleton Army
Zap Bandit Electro Wizard
Clone
Witch
Zap Bandit Electro Wizard
Bandit
Zap Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Skeleton Army Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Skeleton Army Zap Witch Bandit Electro Wizard
Minion Horde Skeleton Army Witch Bandit Electro Wizard
Minion Horde Skeleton Army Witch Bandit Electro Wizard
Skeleton Army
Skeleton Army Zap Bandit Electro Wizard
Minion Horde Electro Wizard Zap Witch
Zap Bandit Electro Wizard
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Bandit Electro Wizard
Minion Horde Skeleton Army Witch Electro Wizard Zap Bandit
Minion Horde Zap Witch Electro Wizard
Minion Horde Skeleton Army Zap Witch Bandit Electro Wizard
Skeleton Army Zap Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Bandit Electro Wizard
Minion Horde Skeleton Army Zap Bandit Electro Wizard
Minion Horde Skeleton Army Witch Electro Wizard
Zap Minion Horde Skeleton Army Witch Bandit Electro Wizard
Zap Witch Bandit Electro Wizard
Electro Wizard
Skeleton Army Minion Horde Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Zap
Skeleton Army Bandit Zap Minion Horde Witch Electro Wizard
Skeleton Army Zap Minion Horde Bandit Electro Wizard
Minion Horde Skeleton Army Witch Bandit
Zap Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Witch Bandit Electro Wizard
Minion Horde Skeleton Army
Zap Minion Horde Electro Wizard Skeleton Army Witch Bandit
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Zap Electro Wizard
Skeleton Army Minion Horde Witch Bandit
Minion Horde Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Minion Horde
Zap Minion Horde Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit Electro Wizard
Minion Horde Bandit
Zap Minion Horde
Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap Bandit
Minion Horde Electro Wizard
Zap Minion Horde Bandit Electro Wizard
Zap
Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Witch Bandit
Minion Horde Bandit
Minion Horde
Zap Bandit Electro Wizard
Zap Witch
Minion Horde
Zap Minion Horde
Zap Witch
Minion Horde Witch
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Zap Minion Horde Witch Electro Wizard
Zap Electro Wizard Minion Horde Witch
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Skeleton Army Witch Bandit
Zap Witch Electro Wizard
Minion Horde Electro Wizard
Zap
Zap
Minion Horde
Zap Minion Horde Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard

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