My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton
The Log
Hog Rider Giant Skeleton
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Hog Rider Wizard Giant Skeleton
Fireball
Minions Hog Rider Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Ice Golem Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Tornado Hog Rider Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Minions Ice Golem Giant Skeleton
Minions
Hog Rider Zap Ice Golem Giant Skeleton
Ice Golem
Hog Rider Zap Minions
Hog Rider
Zap Minions Ice Golem Wizard Tornado Giant Skeleton
Inferno Tower
Wizard
Tornado Hog Rider Giant Skeleton
Tornado
Zap Wizard Hog Rider Giant Skeleton
Giant Skeleton
Zap Minions Hog Rider Wizard Tornado

Defense Synergies 3 13

Zap
Minions Ice Golem Inferno Tower Tornado Giant Skeleton
Minions
Ice Golem Zap Inferno Tower Giant Skeleton
Ice Golem
Minions Inferno Tower Zap Wizard Tornado Giant Skeleton
Hog Rider
Inferno Tower
Ice Golem Zap Minions Tornado
Wizard
Tornado Ice Golem Giant Skeleton
Tornado
Wizard Zap Ice Golem Inferno Tower Giant Skeleton
Giant Skeleton
Zap Minions Ice Golem Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Inferno Tower Wizard
Inferno Tower Zap Minions
Inferno Tower Tornado Minions Giant Skeleton
Inferno Tower Minions
Tornado Giant Skeleton
Tornado Zap Minions
Minions Inferno Tower Tornado Zap Wizard
Zap Ice Golem Inferno Tower Giant Skeleton
Inferno Tower Minions Tornado
Tornado Ice Golem Inferno Tower Giant Skeleton
Minions Zap Ice Golem Wizard Tornado Giant Skeleton
Minions Inferno Tower Zap Wizard Tornado
Inferno Tower Zap Minions Wizard Giant Skeleton
Wizard Zap Minions Tornado
Inferno Tower
Inferno Tower Tornado Zap
Wizard Minions Inferno Tower Tornado
Zap Minions Wizard Tornado
Zap Wizard Tornado Minions Ice Golem Giant Skeleton
Inferno Tower Tornado
Wizard Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Inferno Tower Giant Skeleton
Zap Ice Golem Wizard
Giant Skeleton Zap Minions Ice Golem Inferno Tower
Giant Skeleton Zap Ice Golem Inferno Tower Tornado
Inferno Tower Giant Skeleton
Wizard Zap Minions Ice Golem Tornado
Minions Ice Golem Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Zap Giant Skeleton Minions Ice Golem Inferno Tower Tornado
Inferno Tower
Minions Inferno Tower Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Ice Golem Inferno Tower Wizard
Wizard
Inferno Tower Zap Minions Ice Golem Tornado Giant Skeleton
Minions Zap Ice Golem Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton
Zap Tornado
Giant Skeleton
Ice Golem Giant Skeleton
Wizard Zap
Wizard Zap Minions Ice Golem Tornado
Wizard Tornado
Zap Ice Golem Wizard Tornado
Zap Wizard Tornado
Minions Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Ice Golem
Minions
Zap Ice Golem
Zap Wizard
Wizard
Tornado
Minions
Zap Wizard
Zap Wizard Tornado
Minions Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Ice Golem Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Ice Golem Wizard Tornado
Zap Minions Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Minions
Zap Wizard Tornado
Wizard
Zap Ice Golem Wizard
Zap Tornado Giant Skeleton
Zap Minions Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

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