My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Skeleton Army Sparky
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Sparky
The Log
Goblin Gang Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Wizard Skeleton Army Sparky
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army Sparky
Poison
Goblin Gang Minion Horde Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Tornado Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Minion Horde
Goblin Gang
Giant Sparky
Minion Horde
Zap Giant Sparky
Giant
Zap Sparky Goblin Gang Minion Horde Wizard Tornado
Wizard
Tornado Giant Sparky
Skeleton Army
Sparky
Tornado
Zap Wizard Sparky Giant
Sparky
Zap Giant Tornado Goblin Gang Minion Horde Wizard Skeleton Army

Defense Synergies 2 12

Zap
Goblin Gang Minion Horde Skeleton Army Tornado Sparky
Goblin Gang
Zap Skeleton Army Sparky
Minion Horde
Zap Tornado Sparky
Giant
Wizard
Tornado Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard Sparky
Tornado
Wizard Sparky Zap Minion Horde Sparky
Sparky
Tornado Zap Goblin Gang Minion Horde Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Zap Goblin Gang
Goblin Gang Minion Horde Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky Goblin Gang
Skeleton Army Tornado Sparky
Goblin Gang Skeleton Army Tornado Zap
Minion Horde Tornado Zap Goblin Gang Wizard
Zap Sparky
Minion Horde Sparky Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Minion Horde Sparky
Goblin Gang Minion Horde Skeleton Army Zap Wizard Tornado
Minion Horde Zap Goblin Gang Wizard Tornado
Minion Horde Skeleton Army Sparky Zap Goblin Gang Wizard
Wizard Skeleton Army Sparky Zap Goblin Gang Minion Horde Tornado
Skeleton Army Sparky Goblin Gang Minion Horde
Minion Horde Skeleton Army Tornado Zap Goblin Gang Sparky
Minion Horde Wizard Sparky Goblin Gang Skeleton Army Tornado
Zap Goblin Gang Minion Horde Wizard Skeleton Army Tornado
Zap Wizard Tornado
Sparky Tornado
Goblin Gang Wizard Skeleton Army Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Sparky
Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Zap Minion Horde Sparky
Goblin Gang Skeleton Army Zap Minion Horde Tornado Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Wizard Zap Goblin Gang Minion Horde Tornado
Goblin Gang Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Sparky
Zap Minion Horde Skeleton Army Tornado Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Zap Tornado
Skeleton Army Goblin Gang Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Zap Minion Horde Tornado
Zap Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Tornado
Minion Horde Sparky
Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Minion Horde Tornado Sparky
Zap Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Tornado Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard Tornado
Minion Horde Sparky
Wizard Tornado
Tornado Sparky
Zap Minion Horde
Zap Tornado Wizard Sparky
Minion Horde
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Minion Horde Wizard Tornado Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Goblin Gang Skeleton Army
Zap Wizard Tornado
Goblin Gang Minion Horde Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Minion Horde Sparky
Zap Goblin Gang Minion Horde Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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