My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Furnace
Zap
Furnace Dark Prince
Barbarian Barrel
Elite Barbarians Furnace Wizard Dark Prince
The Log
Elite Barbarians Furnace Dark Prince
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Wizard Dark Prince
Fireball
Elite Barbarians Furnace Wizard
Poison
Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard Dark Prince
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fireball Furnace Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Furnace Dark Prince The Log
Elite Barbarians
Zap Fireball Furnace Wizard The Log
Fireball
Zap Tornado Elite Barbarians Dark Prince The Log
Furnace
Zap Elite Barbarians Dark Prince
Wizard
Tornado Elite Barbarians Dark Prince
Tornado
Zap Fireball Wizard Dark Prince The Log
Dark Prince
Zap Fireball Furnace Wizard Tornado
The Log
Zap Elite Barbarians Fireball Tornado

Defense Synergies 5 15

Zap
Fireball Elite Barbarians Furnace Tornado Dark Prince The Log
Elite Barbarians
Dark Prince Zap Wizard The Log
Fireball
Zap Tornado The Log Dark Prince
Furnace
Zap Tornado Dark Prince
Wizard
Tornado Elite Barbarians Dark Prince The Log
Tornado
Fireball Wizard Zap Furnace Dark Prince The Log
Dark Prince
Elite Barbarians Zap Fireball Furnace Wizard Tornado The Log
The Log
Fireball Zap Elite Barbarians Wizard Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians Zap Furnace Dark Prince The Log
Furnace Tornado Elite Barbarians Dark Prince
Elite Barbarians Furnace Dark Prince
Elite Barbarians Fireball Tornado Dark Prince The Log
Fireball Tornado The Log Zap Furnace Dark Prince
Furnace Tornado Zap Fireball Wizard
Zap Fireball The Log
Elite Barbarians Furnace Tornado
Elite Barbarians Tornado Dark Prince
Zap Fireball Furnace Wizard Tornado Dark Prince The Log
Zap Fireball Furnace Wizard Tornado
Furnace Zap Elite Barbarians Fireball Wizard Dark Prince The Log
Fireball Wizard Zap Furnace Tornado Dark Prince The Log
Elite Barbarians Furnace
Tornado Zap Elite Barbarians Fireball Furnace The Log
Wizard Elite Barbarians Fireball Furnace Tornado Dark Prince
Fireball Zap Elite Barbarians Furnace Wizard Tornado Dark Prince The Log
Zap Furnace Wizard Tornado The Log Fireball Dark Prince
Elite Barbarians Tornado
Wizard Dark Prince Elite Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Furnace Dark Prince
Fireball Zap Elite Barbarians Wizard The Log
Zap Elite Barbarians Furnace Dark Prince The Log
Dark Prince Zap Elite Barbarians Fireball Tornado The Log
Elite Barbarians Dark Prince
Fireball Furnace Wizard Zap Tornado
Dark Prince Elite Barbarians Fireball Furnace
Elite Barbarians Dark Prince
Zap Elite Barbarians Fireball Tornado Dark Prince The Log
Elite Barbarians Dark Prince
Zap Elite Barbarians Fireball Tornado Dark Prince The Log
Elite Barbarians Dark Prince Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Zap Fireball Furnace Tornado Dark Prince The Log
Zap Elite Barbarians Fireball Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Wizard Zap Furnace Dark Prince The Log
Fireball Wizard Zap Furnace Tornado
Furnace Wizard Tornado The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado Dark Prince The Log
Fireball Zap Wizard Tornado
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball Furnace The Log
Zap Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball Tornado
Zap Fireball Wizard Dark Prince The Log
Zap Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Furnace Wizard Dark Prince
Fireball The Log Zap Wizard Tornado
Fireball Zap Wizard Tornado The Log
Fireball Zap Tornado The Log
Elite Barbarians Zap Fireball Furnace Wizard Tornado
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Dark Prince
Fireball Zap Wizard Tornado
The Log Fireball
Fireball Wizard Dark Prince
The Log Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians Dark Prince
Zap Elite Barbarians Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado Dark Prince The Log

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