My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Ice Golem Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Rascals Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Mortar
Barbarian Barrel
Ice Spirit Mortar Rascals Ice Wizard
The Log
Ice Spirit Rascals
Earthquake
Mortar
Arrows
Ice Spirit Rascals
Royal Delivery
Ice Spirit Rascals Mega Minion Ice Wizard
Fireball
Mortar Rascals Mega Minion Ice Wizard
Poison
Mortar Rascals Mega Minion Ice Wizard
Lightning
Mortar Ice Golem Mega Minion Ice Wizard
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Ice Golem Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Arrows Mega Minion Ice Wizard Mortar Fireball Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Arrows Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Rascals Mega Minion
Arrows
Fireball Mortar Mega Minion
Mortar
Ice Spirit Arrows Ice Golem Mega Minion Fireball
Rascals
Ice Spirit Mega Minion
Ice Golem
Mega Minion Mortar
Mega Minion
Ice Golem Ice Spirit Arrows Mortar Rascals Fireball
Fireball
Arrows Mortar Mega Minion
Ice Wizard

Defense Synergies 1 19

Ice Spirit
Mortar Rascals Ice Golem Mega Minion Fireball Ice Wizard
Arrows
Mortar Ice Golem Mega Minion Fireball Ice Wizard
Mortar
Ice Spirit Arrows Ice Golem Mega Minion Fireball Ice Wizard
Rascals
Ice Spirit
Ice Golem
Mega Minion Ice Spirit Arrows Mortar Fireball Ice Wizard
Mega Minion
Ice Golem Ice Spirit Arrows Mortar Ice Wizard
Fireball
Ice Spirit Arrows Mortar Ice Golem Ice Wizard
Ice Wizard
Ice Spirit Arrows Mortar Ice Golem Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Mega Minion Fireball
Ice Spirit Mortar Rascals Mega Minion Ice Wizard
Mortar Rascals Mega Minion Ice Wizard
Mortar Rascals Mega Minion Ice Wizard
Arrows Fireball
Arrows Fireball Rascals Mega Minion Ice Wizard
Mega Minion Ice Spirit Arrows Mortar Rascals Fireball Ice Wizard
Arrows Rascals Ice Golem Fireball
Mortar Rascals Ice Wizard
Ice Spirit Rascals Ice Golem Ice Wizard
Ice Wizard Arrows Rascals Ice Golem Mega Minion Fireball
Arrows Mega Minion Rascals Fireball Ice Wizard
Mortar Ice Spirit Rascals Fireball Ice Wizard
Fireball Ice Spirit Arrows Mortar Rascals Mega Minion
Mortar Rascals
Ice Spirit Mortar Rascals Fireball
Arrows Mortar Rascals Fireball
Ice Spirit Arrows Mortar Fireball Rascals Mega Minion Ice Wizard
Arrows Mortar Ice Spirit Rascals Ice Golem Mega Minion Fireball Ice Wizard
Mortar
Rascals Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Fireball
Fireball Arrows Mortar Ice Golem Mega Minion
Ice Spirit Rascals Ice Golem
Rascals Ice Golem Fireball
Rascals
Arrows Fireball Ice Spirit Rascals Ice Golem Ice Wizard
Rascals Ice Golem Mega Minion Fireball Ice Wizard
Rascals
Ice Spirit Mortar Ice Golem Mega Minion Fireball
Mega Minion
Rascals Mega Minion
Arrows Fireball
Rascals Ice Golem Fireball
Rascals Fireball
Rascals Ice Spirit Mortar Ice Golem Mega Minion Fireball
Arrows Rascals Ice Golem Mega Minion Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Rascals Ice Golem
Arrows Mortar Fireball Ice Wizard
Arrows Fireball
Arrows Rascals Ice Golem Fireball
Fireball Arrows Mortar
Arrows Fireball Ice Spirit Ice Golem Mega Minion Ice Wizard
Arrows Mortar
Arrows Fireball Ice Spirit Ice Golem Ice Wizard
Arrows Fireball Mortar
Fireball
Arrows Mortar Fireball
Fireball Arrows
Mortar Ice Golem Fireball
Arrows Mortar Fireball
Arrows Mortar Ice Golem Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Mega Minion Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Ice Golem Ice Spirit Mortar Fireball Ice Wizard
Mega Minion
Arrows Mortar Fireball Ice Wizard
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Ice Golem Fireball Ice Wizard
Ice Spirit Mega Minion Fireball
Mega Minion Fireball
Arrows Mortar Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball Arrows Mega Minion Ice Wizard
Arrows Fireball
Fireball Rascals Mega Minion
Arrows Mortar Ice Golem Fireball
Arrows Fireball
Mega Minion
Ice Spirit Rascals Fireball
Fireball
Mortar Fireball

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