My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Cannon Minion Horde Hog Rider
Zap
Fire Spirit Cannon Minion Horde
Barbarian Barrel
Fire Spirit Knight Cannon Wizard
The Log
Fire Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Knight Minion Horde Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Minion Horde Hog Rider Wizard
Poison
Cannon Minion Horde Wizard
Lightning
Knight Cannon Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Cannon Hog Rider Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Knight
Zap
Hog Rider P.E.K.K.A Fire Spirit Knight Minion Horde
Knight
Hog Rider Fire Spirit Zap Minion Horde Wizard
Cannon
Minion Horde
Zap Knight Hog Rider
Hog Rider
Fire Spirit Zap Knight Minion Horde Wizard
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Wizard

Defense Synergies 3 9

Fire Spirit
Knight Zap P.E.K.K.A
Zap
Cannon Fire Spirit Knight Minion Horde P.E.K.K.A
Knight
Fire Spirit Cannon Zap Minion Horde Wizard
Cannon
Zap Knight Wizard
Minion Horde
Zap Knight
Hog Rider
Wizard
Knight Cannon P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Minion Horde Wizard
Minion Horde P.E.K.K.A Zap Knight Cannon
Cannon Minion Horde P.E.K.K.A Fire Spirit Knight
Cannon Minion Horde P.E.K.K.A Knight
P.E.K.K.A
Fire Spirit Zap Cannon
Minion Horde Fire Spirit Zap Cannon Wizard
Zap Cannon P.E.K.K.A
Cannon Minion Horde P.E.K.K.A
Knight Fire Spirit Cannon Minion Horde
Minion Horde Zap Knight Cannon Wizard
Minion Horde Zap Wizard
Cannon Minion Horde P.E.K.K.A Fire Spirit Zap Knight Wizard
Fire Spirit Wizard Zap Cannon Minion Horde P.E.K.K.A
P.E.K.K.A Knight Cannon Minion Horde
Minion Horde Zap Cannon P.E.K.K.A
Minion Horde Wizard Knight Cannon P.E.K.K.A
Fire Spirit Cannon Zap Knight Minion Horde Wizard
Zap Wizard Fire Spirit Knight Cannon
P.E.K.K.A Cannon
Wizard Fire Spirit Knight Cannon Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Wizard
P.E.K.K.A Zap Knight Minion Horde
P.E.K.K.A Zap Knight Minion Horde
P.E.K.K.A Knight Cannon Minion Horde
Fire Spirit Wizard Zap Minion Horde
P.E.K.K.A Knight Minion Horde
P.E.K.K.A Knight Minion Horde
Zap Minion Horde P.E.K.K.A Knight
P.E.K.K.A Cannon Minion Horde
P.E.K.K.A Knight Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Knight Cannon Minion Horde Wizard
Wizard Cannon Minion Horde
Zap Knight Minion Horde P.E.K.K.A
Zap Cannon Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minion Horde
Zap Knight Minion Horde Wizard
Fire Spirit Zap Wizard
Fire Spirit Knight
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Fire Spirit
Fire Spirit Zap Wizard
Knight Minion Horde Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde
Zap
Zap

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