My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Witch
Fireball
Minions Goblin Gang Elite Barbarians Witch
Poison
Minions Goblin Gang Witch
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Goblin Gang Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Minions Witch The Log
Knight
Minions Goblin Gang Zap Elite Barbarians Witch The Log
Minions
Knight Zap Elite Barbarians
Goblin Gang
Knight
Elite Barbarians
Zap Knight Minions The Log
Rocket
Witch
Zap Knight
The Log
Zap Knight Elite Barbarians

Defense Synergies 2 13

Zap
Knight Minions Goblin Gang Elite Barbarians Witch The Log
Knight
Minions Goblin Gang Zap Witch The Log
Minions
Knight Zap The Log
Goblin Gang
Knight Zap The Log
Elite Barbarians
Zap The Log
Rocket
The Log
Witch
Zap Knight The Log
The Log
Zap Knight Minions Goblin Gang Elite Barbarians Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minions The Log
Elite Barbarians Zap Knight Minions Goblin Gang Witch The Log
Goblin Gang Rocket Witch Knight Minions Elite Barbarians
Elite Barbarians Witch Knight Minions Goblin Gang
Elite Barbarians Rocket The Log
Goblin Gang The Log Zap Minions
Minions Rocket Zap Goblin Gang Witch
Rocket Zap The Log
Witch Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Minions Goblin Gang Witch Zap Knight The Log
Minions Zap Goblin Gang Witch
Zap Knight Minions Goblin Gang Elite Barbarians Rocket Witch The Log
Rocket Zap Minions Goblin Gang Witch The Log
Elite Barbarians Knight Goblin Gang
Rocket Zap Goblin Gang Elite Barbarians The Log
Knight Minions Goblin Gang Elite Barbarians Witch
Zap Knight Minions Goblin Gang Elite Barbarians Witch The Log
Zap Witch The Log Knight Minions
Elite Barbarians
Goblin Gang Knight Minions Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Witch
Zap Knight Goblin Gang Elite Barbarians Rocket The Log
Goblin Gang Zap Knight Minions Elite Barbarians Rocket Witch The Log
Goblin Gang Rocket Zap Knight Elite Barbarians The Log
Knight Goblin Gang Elite Barbarians Witch
Rocket Zap Minions Goblin Gang Witch
Goblin Gang Rocket Knight Minions Elite Barbarians Witch
Knight Elite Barbarians
Zap Rocket Knight Minions Elite Barbarians Witch The Log
Witch Goblin Gang
Knight Minions Elite Barbarians Witch
Rocket Zap Elite Barbarians The Log
Elite Barbarians Rocket Knight Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Zap Knight Minions Rocket The Log
Minions Zap Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Zap The Log
Rocket The Log
Knight Rocket The Log
Rocket Zap The Log
Zap Minions Rocket Witch
Witch The Log
The Log Zap
The Log Zap
Rocket Minions Goblin Gang Elite Barbarians
Rocket Zap Knight The Log
Zap Rocket
Rocket Knight Elite Barbarians The Log
Minions Rocket
Zap Elite Barbarians The Log
Rocket Zap Witch The Log
Rocket The Log
Rocket
Minions Rocket
Rocket Zap The Log
Rocket Zap Witch The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Rocket Zap The Log
Elite Barbarians Zap Witch
Zap Rocket Minions Witch
Elite Barbarians
Zap Rocket The Log
Zap Rocket
Rocket The Log
Zap Minions Goblin Gang Rocket Witch
Rocket Zap Witch
The Log
Knight Goblin Gang Rocket
The Log Zap
Rocket Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Rocket Witch The Log
Zap Rocket Witch
Zap Rocket Witch The Log

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