My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince
Giant Snowball
Bomber Hog Rider Furnace
Zap
Bomber Furnace Prince
Barbarian Barrel
Bomber Furnace Wizard Electro Wizard
The Log
Bomber Hog Rider Furnace Prince
Earthquake
Bomber Hog Rider Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Hog Rider Wizard Prince Electro Wizard
Fireball
Bomber Hog Rider Furnace Wizard Electro Wizard
Poison
Bomber Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Prince Electro Wizard
Rocket
Hog Rider Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Hog Rider Furnace Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Prince
Zap
Hog Rider Tornado Prince Electro Wizard Bomber Furnace
Hog Rider
Zap Bomber Furnace Wizard Tornado Prince Electro Wizard
Furnace
Zap Hog Rider Prince
Wizard
Tornado Hog Rider Prince
Tornado
Zap Wizard Hog Rider
Prince
Zap Bomber Hog Rider Furnace Wizard Electro Wizard
Electro Wizard
Zap Hog Rider Prince

Defense Synergies 2 14

Bomber
Zap Tornado Electro Wizard
Zap
Electro Wizard Bomber Furnace Tornado Prince
Hog Rider
Furnace
Zap Tornado Prince Electro Wizard
Wizard
Tornado Prince Electro Wizard
Tornado
Wizard Bomber Zap Furnace Prince Electro Wizard
Prince
Zap Furnace Wizard Tornado Electro Wizard
Electro Wizard
Zap Bomber Furnace Wizard Tornado Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Electro Wizard
Bomber Zap Furnace Prince Electro Wizard
Furnace Tornado Prince Bomber Electro Wizard
Prince Bomber Furnace Electro Wizard
Bomber Tornado Prince
Tornado Bomber Zap Furnace Electro Wizard
Furnace Tornado Electro Wizard Zap Wizard
Zap Electro Wizard
Furnace Tornado Prince
Tornado Bomber Prince Electro Wizard
Electro Wizard Bomber Zap Furnace Wizard Tornado
Zap Furnace Wizard Tornado Electro Wizard
Furnace Prince Bomber Zap Wizard Electro Wizard
Bomber Wizard Zap Furnace Tornado Prince Electro Wizard
Furnace Prince Electro Wizard
Tornado Zap Furnace Prince Electro Wizard
Wizard Bomber Furnace Tornado Prince Electro Wizard
Bomber Zap Furnace Wizard Tornado Prince Electro Wizard
Zap Furnace Wizard Tornado Bomber Electro Wizard
Tornado Prince Electro Wizard
Bomber Wizard Furnace Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Prince Electro Wizard
Electro Wizard Bomber Zap Wizard Prince
Zap Furnace Prince Electro Wizard
Prince Zap Tornado Electro Wizard
Prince
Furnace Wizard Zap Tornado Electro Wizard
Prince Furnace Electro Wizard
Prince
Zap Electro Wizard Tornado Prince
Prince
Zap Tornado Prince Electro Wizard
Prince Wizard
Wizard Bomber Furnace
Electro Wizard Bomber Zap Furnace Tornado Prince
Bomber Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Electro Wizard
Prince
Bomber Wizard Zap Furnace
Wizard Zap Furnace Tornado
Bomber Furnace Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Prince Electro Wizard
Zap Wizard Tornado Prince Electro Wizard
Zap Wizard Tornado
Zap Furnace Prince
Bomber Zap Furnace Wizard
Furnace Wizard
Tornado
Bomber
Bomber Zap Wizard Prince Electro Wizard
Bomber Zap Wizard Tornado
Prince
Wizard Tornado
Tornado Prince
Zap
Zap Tornado Bomber Furnace Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Prince
Zap Tornado
Zap Furnace Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Bomber Zap Wizard
Zap Electro Wizard
Prince
Wizard
Zap Electro Wizard Prince
Zap Wizard Tornado Electro Wizard
Wizard Prince Electro Wizard
Bomber Zap Wizard
Zap Tornado
Prince
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Prince Electro Wizard

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