My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Hog Rider
Giant Snowball
Bomber Minions Goblin Gang Hog Rider Baby Dragon
Zap
Bomber Minions Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Wizard
The Log
Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Bomber Minions Goblin Gang Hog Rider Wizard Baby Dragon
Poison
Bomber Minions Goblin Gang Wizard
Lightning
Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Goblin Gang Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Hog Rider Baby Dragon P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bomber Minions Baby Dragon
Minions
Hog Rider Bomber Zap Baby Dragon P.E.K.K.A
Goblin Gang
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Zap Minions Goblin Gang Bomber Wizard Baby Dragon
Wizard
Hog Rider P.E.K.K.A
Baby Dragon
Bomber Zap Minions Goblin Gang Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bomber Minions Goblin Gang Wizard Baby Dragon

Defense Synergies 0 11

Bomber
Zap P.E.K.K.A
Zap
Bomber Minions Goblin Gang Baby Dragon P.E.K.K.A
Minions
Zap Baby Dragon P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A
Baby Dragon
Zap Minions P.E.K.K.A
P.E.K.K.A
Bomber Zap Minions Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard Baby Dragon
P.E.K.K.A Bomber Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Bomber Minions
P.E.K.K.A Bomber Minions Goblin Gang
Bomber P.E.K.K.A
Goblin Gang Bomber Zap Minions Baby Dragon
Minions Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Goblin Gang
Goblin Gang Bomber
Minions Goblin Gang Bomber Zap Wizard Baby Dragon
Minions Zap Goblin Gang Wizard Baby Dragon
P.E.K.K.A Bomber Zap Minions Goblin Gang Wizard
Bomber Wizard Zap Minions Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Bomber Minions Goblin Gang P.E.K.K.A
Bomber Zap Minions Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Bomber Minions
P.E.K.K.A
Bomber Goblin Gang Wizard Minions Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Bomber Zap Goblin Gang Wizard Baby Dragon
Goblin Gang P.E.K.K.A Zap Minions
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Wizard Zap Minions Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Minions
P.E.K.K.A
Zap P.E.K.K.A Minions Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard
Wizard Bomber Baby Dragon
Goblin Gang Bomber Zap Minions Baby Dragon P.E.K.K.A
Minions Bomber Zap Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Bomber Wizard Zap Baby Dragon
Wizard Zap Minions Baby Dragon
Bomber Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minions Goblin Gang
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Bomber Zap Wizard Baby Dragon
Wizard Baby Dragon
Bomber Minions
Bomber Zap Wizard Baby Dragon
Bomber Zap Wizard Baby Dragon
Minions Baby Dragon
Wizard
Zap Baby Dragon
Zap Bomber Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Minions Wizard
Bomber Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions Goblin Gang
Zap Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon
Bomber Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Minions Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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