My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Royal Giant Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch
Fireball
Minion Horde Elite Barbarians Inferno Tower Wizard Witch
Poison
Minion Horde Inferno Tower Wizard Witch
Lightning
Elite Barbarians Inferno Tower Wizard Witch
Rocket
Minion Horde Elite Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Freeze Minion Horde Inferno Tower Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Freeze Minion Horde Inferno Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minion Horde Royal Giant Freeze Witch
Minion Horde
Zap Royal Giant Freeze
Royal Giant
Zap Minion Horde Elite Barbarians Wizard Witch
Elite Barbarians
Zap Royal Giant Wizard
Inferno Tower
Wizard
Royal Giant Elite Barbarians
Freeze
Zap Minion Horde
Witch
Zap Royal Giant

Defense Synergies 0 8

Zap
Minion Horde Elite Barbarians Inferno Tower Witch
Minion Horde
Zap Inferno Tower Freeze
Royal Giant
Elite Barbarians
Zap Wizard
Inferno Tower
Zap Minion Horde
Wizard
Elite Barbarians Freeze
Freeze
Minion Horde Wizard
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Zap Witch
Minion Horde Inferno Tower Witch Elite Barbarians Freeze
Minion Horde Elite Barbarians Inferno Tower Witch
Elite Barbarians
Freeze Zap
Minion Horde Inferno Tower Zap Wizard Freeze Witch
Zap Inferno Tower
Minion Horde Inferno Tower Witch Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower
Minion Horde Witch Zap Wizard Freeze
Minion Horde Inferno Tower Zap Wizard Witch
Minion Horde Inferno Tower Zap Elite Barbarians Wizard Freeze Witch
Wizard Zap Minion Horde Freeze Witch
Elite Barbarians Inferno Tower Minion Horde
Minion Horde Inferno Tower Zap Elite Barbarians Freeze
Minion Horde Wizard Elite Barbarians Inferno Tower Witch
Zap Minion Horde Elite Barbarians Wizard Witch
Zap Wizard Freeze Witch
Elite Barbarians Inferno Tower
Wizard Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Witch
Zap Elite Barbarians Wizard
Zap Minion Horde Elite Barbarians Inferno Tower Witch
Zap Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Witch
Wizard Zap Minion Horde Freeze Witch
Minion Horde Elite Barbarians Inferno Tower Witch
Inferno Tower Minion Horde Elite Barbarians
Zap Minion Horde Freeze Elite Barbarians Inferno Tower Witch
Inferno Tower Witch Minion Horde
Minion Horde Elite Barbarians Inferno Tower Witch
Zap Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower Wizard Witch
Wizard Minion Horde Witch
Elite Barbarians Inferno Tower Witch Zap Minion Horde Freeze
Zap Minion Horde Elite Barbarians Inferno Tower Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap
Minion Horde
Freeze
Wizard Zap Minion Horde
Wizard Zap Minion Horde Freeze Witch
Minion Horde Wizard Witch
Zap Wizard Freeze
Zap Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Wizard
Elite Barbarians
Minion Horde Freeze
Zap Elite Barbarians
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Freeze
Minion Horde
Zap Wizard
Zap Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Freeze Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Freeze Witch
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde Freeze
Minion Horde
Wizard
Zap Minion Horde Freeze Witch
Zap Wizard Witch
Freeze
Minion Horde Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Freeze Witch
Zap Witch
Zap Freeze Witch

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