My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army
Giant Snowball
Three Musketeers Skeleton Army
Zap
Three Musketeers Skeleton Army Goblin Giant
Barbarian Barrel
Three Musketeers Skeleton Army Royal Ghost
The Log
Mini P.E.K.K.A Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Three Musketeers Skeleton Army Royal Ghost
Fireball
Three Musketeers Skeleton Army
Poison
Three Musketeers Skeleton Army
Lightning
Mini P.E.K.K.A Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Royal Ghost Mini P.E.K.K.A Lightning Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Army Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Goblin Giant Mini P.E.K.K.A Three Musketeers Royal Ghost
Mini P.E.K.K.A
Zap Mirror Lightning Goblin Giant
Three Musketeers
Zap Mirror Royal Ghost
Mirror
Zap Mini P.E.K.K.A Three Musketeers Skeleton Army Lightning Royal Ghost
Skeleton Army
Mirror
Lightning
Mini P.E.K.K.A Mirror Goblin Giant
Goblin Giant
Zap Mini P.E.K.K.A Lightning
Royal Ghost
Zap Three Musketeers Mirror

Defense Synergies 4 6

Zap
Mini P.E.K.K.A Mirror Goblin Giant Three Musketeers Skeleton Army Royal Ghost
Mini P.E.K.K.A
Zap Mirror Skeleton Army Royal Ghost
Three Musketeers
Zap
Mirror
Zap Skeleton Army Mini P.E.K.K.A
Skeleton Army
Mirror Zap Mini P.E.K.K.A
Lightning
Goblin Giant
Zap
Royal Ghost
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Goblin Giant
Mini P.E.K.K.A Skeleton Army Zap Three Musketeers
Mini P.E.K.K.A Three Musketeers Skeleton Army Lightning
Mini P.E.K.K.A Three Musketeers Skeleton Army
Lightning Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Royal Ghost
Three Musketeers Lightning Zap
Lightning Zap Goblin Giant
Mini P.E.K.K.A Three Musketeers Skeleton Army
Skeleton Army Mini P.E.K.K.A Royal Ghost
Skeleton Army Zap Goblin Giant Royal Ghost
Three Musketeers Zap
Mini P.E.K.K.A Skeleton Army Zap Three Musketeers Lightning
Three Musketeers Skeleton Army Zap Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Skeleton Army Three Musketeers
Skeleton Army Zap Mini P.E.K.K.A Three Musketeers Lightning
Three Musketeers Mini P.E.K.K.A Skeleton Army
Zap Three Musketeers Skeleton Army Royal Ghost
Zap Royal Ghost
Mini P.E.K.K.A Three Musketeers
Skeleton Army Royal Ghost Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Royal Ghost
Zap Mini P.E.K.K.A Lightning Royal Ghost
Skeleton Army Zap Mini P.E.K.K.A Lightning Goblin Giant
Mini P.E.K.K.A Skeleton Army Lightning Zap Goblin Giant
Mini P.E.K.K.A Three Musketeers Skeleton Army Goblin Giant
Zap Three Musketeers Goblin Giant
Mini P.E.K.K.A Skeleton Army Lightning Goblin Giant
Mini P.E.K.K.A Skeleton Army Goblin Giant
Zap Lightning Mini P.E.K.K.A Skeleton Army
Three Musketeers Skeleton Army Goblin Giant
Mini P.E.K.K.A
Skeleton Army Lightning Zap Goblin Giant
Mini P.E.K.K.A Skeleton Army Lightning Three Musketeers Goblin Giant
Three Musketeers Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Three Musketeers Lightning Goblin Giant
Zap Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Zap Royal Ghost
Lightning Goblin Giant
Lightning
Zap
Zap Goblin Giant
Zap Lightning
Zap Lightning
Lightning Mini P.E.K.K.A Three Musketeers
Lightning Zap
Lightning Zap
Lightning Three Musketeers
Lightning
Lightning Zap
Lightning Zap Three Musketeers
Lightning Three Musketeers
Lightning Three Musketeers
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Three Musketeers
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap
Zap Lightning Royal Ghost
Lightning Zap
Lightning Zap
Lightning Zap
Zap Lightning
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Skeleton Army
Lightning Zap Three Musketeers
Lightning Mini P.E.K.K.A Three Musketeers
Zap Lightning
Lightning Zap
Three Musketeers
Zap Lightning
Zap Lightning
Lightning Zap Goblin Giant Royal Ghost

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